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dinges44
I was working on my project, which I recently started, when i came across a huge problem. I am using custom tile sets, which i set up looking at the preinstalled ones, but once i use them, for some reason everything you normally put in layer 2 doesn't work properly (like walls or tables), unless i put it in layer 3. But since i was planning on using layer three for other things, it's quite a problem. This only occurs when using the customized maps, as soon as i switch to preinstalled layer 2 works just fine. Anyone any idea as how to solve this or what i did wrong?
Jens of Zanicuud
QUOTE (dinges44 @ Jan 15 2012, 11:57 PM) *
I was working on my project, which I recently started, when i came across a huge problem. I am using custom tile sets, which i set up looking at the preinstalled ones, but once i use them, for some reason everything you normally put in layer 2 doesn't work properly (like walls or tables), unless i put it in layer 3. But since i was planning on using layer three for other things, it's quite a problem. This only occurs when using the customized maps, as soon as i switch to preinstalled layer 2 works just fine. Anyone any idea as how to solve this or what i did wrong?


What do you mean with doesn't work properly?
Can you post a picture?
A screenshot of the tileset page in the database would also help.
I'd need:

1. passability view;
2. priority view;

since I think these two could be the major suspects...

Jens
dinges44
With not working properly it mean that although i put it in the second layer and set it up as a wall, i still can walk through it. Here are the things you requested.







The problem also includes the auto tile, i can walk through it if i put it in layer 2, but when i put in in layer 3 it works properly.
Jens of Zanicuud
Ok, what have you put on the wall, in layer 3?
If you put, for example, the map I've seen in your picture (which is passable), then its passability will have priority and your wall will behave like a carpet.
Remeber that higher layer tiles command as regards passability.

Again, if for some odd reason there's a transparent passable autotile which fills layer 3, then all map will be considered passable.
This doesn't apply to the first tile (the blank one).

I hope this could be the problem...

If this procedure doesn't work, try what follows:
-Fill the third layer with a visible item, like a piece of wall. Be sure it is all filled;
-Fill it again with the blank tile (first one on the left);
-Rebuild your map and test it.
If even this method has no result, then post a screen of the map.
Maybe there's something wrong somewhere...

Jens
dinges44
Thanks for the help and explanation. It appears that the problem was with the first tile (the one you mentioned on the left). I didn't have it's priority set on 5. Now it works just fine.
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