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jerhyn
Hi. I'd like to know how to create an event in Monsters Party, Battle Events menu.
I am using RPG Maker 2000 because I like it the best, and I am planning to stick with it.
On to my question.

When my hero uses his defend command in battle vs my monster, I would like for it to trigger a conversation.

example.

Battle Starts
My hero uses the defend command.
My monster says XxX.

But so far I cannot get it to work. I can get my monster to say something every x Turns, or if he gets low health, but not when my
hero defends. Please help.
Peekly
Have you tried the utilities at wombatrpgs.net? There's one called "New RPG2000 Application" that says "Make sense of variables, enter password, and that Battle Event Trigger thing".
Milton Monday
Nope; I'm afraid RM2K's default battle system can't do that. With RM2K3 you can trigger events through battle commands, but RM2K doesn't have that capability. The only workaround I can think of is a check on the monsters HP; the event would be set to trigger if it hasn't changed at the beginning of the next round; but then the event would still trigger if the hero misses or uses his turn healing or buffing.

It's not vitally important, is it? If it's just a little bit of flavor dialogue, it can be cut out without your game losing much. If it's a puzzly boss fight you need it for, a switch based skill would be a sufficient workaround. If it's a tutorial on the defend command you need it for, I assure you your players don't need that explained to them.
jerhyn
QUOTE (Milton Monday @ Jan 16 2012, 02:25 PM) *
Nope; I'm afraid RM2K's default battle system can't do that. With RM2K3 you can trigger events through battle commands, but RM2K doesn't have that capability. The only workaround I can think of is a check on the monsters HP; the event would be set to trigger if it hasn't changed at the beginning of the next round; but then the event would still trigger if the hero misses or uses his turn healing or buffing.

It's not vitally important, is it? If it's just a little bit of flavor dialogue, it can be cut out without your game losing much. If it's a puzzly boss fight you need it for, a switch based skill would be a sufficient workaround. If it's a tutorial on the defend command you need it for, I assure you your players don't need that explained to them.


Thank you. I'll try to adjust my game then.
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