Please note: Resources that you do not wish to allow anyone else to use (resources you made for yourself or a game), should be placed in your game's topic (in Project Showcase, Project Demos, or Completed Games).
If the resource you post belongs to your game, but you are making it available for others to use, then you may place that resource here and receive feedback for it - however it is expected that game resources (that belong to a game you are involved in making) be displayed in that game's topic. (See this topic for screenshots.)
MrGuy0250
Jan 17 2012, 12:10 PM
Guess I'll be the first to post a resource :3
The piece I'm posting is my most recent piece. Its supposed to be used for the lower and much poorer part of the richest city within the game I'm making. Everyone thinks the city is amazing, but that's only because a handful of rich people can enjoy the expensive part of town, which is really the only part people ever see or hear about, because the slums are underground. Hence, "Slums of the Gilded City." When I was done writing it, I was considering it using it elsewhere because I feel like it doesn't fit the bill (but had the melody for some time and wanted to write it).
I cannot access your resource... A site (soundcloud) opens and requests a login. I've not an account, so I cannot hear from your music... I think I'm not the only to have this problem...
Jens
MrGuy0250
Jan 17 2012, 01:36 PM
Oopsie, link fixed. Could have sworn I wasn't at my page as opposed to the viewer page when I linked it >.>
Jens of Zanicuud
Jan 18 2012, 04:54 AM
In my opinion, this music is good enough, but is more dungeon-oriented. Good mixes of instruments and good use of crescendos, original melody which sounds good and not repetitive. I feel it doesn't fit a city environment, though. I would use it somewhere else...
Jens
Tohsaka
Jan 21 2012, 04:29 PM
@MrGuy0250: Sounds really nice- I see it for more of a industrial type city, or a crowded darker section of a city, rather than just slums.
Something I've been playing with. No textures yet.
X-M-O
Jan 21 2012, 04:43 PM
If this image is for a game, it belongs in the Screenshot Thread - but if it's an open resource for a tileset example, then that's different. =] Just wanted to make the distinction so that items posted in the Screenshot Thread don't make their way into this thread.
Tohsaka
Jan 22 2012, 07:52 AM
QUOTE (X-M-O @ Jan 21 2012, 07:43 PM)
If this image is for a game, it belongs in the Screenshot Thread - but if it's an open resource for a tileset example, then that's different. =] Just wanted to make the distinction so that items posted in the Screenshot Thread don't make their way into this thread.
I've had variants of it posted in the screenshots section before this thread existed, but it's not for a game. It's just that the actual tileset is horribly cluttered and full of random scribbles and guide lines, so I figured it would be a lot more productive to post an image of the set together.
Saul95
Jan 22 2012, 11:21 AM
SloaTheDemon
Jan 23 2012, 02:28 PM
hey guys i made a new song for Asylum. If u've heard my ones before this one u'd know it's alittle different from what i've been doing, on this one i want to experiment with the music and this is what i cam up with
I've had variants of it posted in the screenshots section before this thread existed, but it's not for a game. It's just that the actual tileset is horribly cluttered and full of random scribbles and guide lines, so I figured it would be a lot more productive to post an image of the set together.
Ah okay, just being sure. So basically this image has everything from that tileset? Looking good. Seems that you've got a lot of ideas that you were playing with - though it does seem rather bland in terms of colour/texture. Not that there should be red bricks or anything, but that there should be a little more personality to the way things are shaded. =]
QUOTE (Saul95 @ Jan 22 2012, 01:21 PM)
That's a cool sword; it's a little large for an icon though, so is it supposed to be used as the actual item when you look at the item's description in the game menu?
QUOTE (SloaTheDemon @ Jan 23 2012, 04:28 PM)
hey guys i made a new song for Asylum. If u've heard my ones before this one u'd know it's alittle different from what i've been doing, on this one i want to experiment with the music and this is what i cam up with
This is a very curious song, it does remind me of an old N64 game (BattleTanx) because the theme music, and general game music, sound very similar. Excellent work with this though - would love to see more examples of this experiment. =D
SloaTheDemon
Jan 23 2012, 07:09 PM
glad to hear stuff like that XMO, and i will definitly have to hit FL again and keep trying out with this experiment
X-M-O
Jan 23 2012, 07:59 PM
I certainly encourage you to continue experimenting with that idea. Ah, you're using FL - good choice of software. ^^
Please note that I've edited the rules for this topic in order to help answer questions relating to the screenshot thread. (See OP.)
Ndoelicious
Jan 24 2012, 06:42 PM
But what if I'm using any FF music backgrounds thats not even appeared here? And some i edited with audacity. Can I use that? if yes, then how should I give credits to? Its for non-commercials game though.. :/
X-M-O
Jan 24 2012, 06:51 PM
I'm sorry, are you asking a question in relation to the rules for this thread? If so, I'm afraid I don't understand what you are trying to ask. Could you please try again?
Ndoelicious
Jan 24 2012, 07:12 PM
QUOTE (X-M-O @ Jan 24 2012, 07:51 PM)
I'm sorry, are you asking a question in relation to the rules for this thread? If so, I'm afraid I don't understand what you are trying to ask. Could you please try again?
Not a direct topic must i say, but I do edit some of faceseets for rMVX like this below, and i was just wondering, do I have to include where do I get those images before I edited that?
X-M-O
Jan 24 2012, 07:45 PM
Well, you should always credit the source of anything you use that was originally built by someone else. So for that example, I'd just say something like, "customised these face sets from the VX RTP" and ask for critique on them as "edits" not as "originals". =]
Ndoelicious
Jan 25 2012, 11:53 AM
QUOTE (X-M-O @ Jan 24 2012, 08:45 PM)
Well, you should always credit the source of anything you use that was originally built by someone else. So for that example, I'd just say something like, "customised these face sets from the VX RTP" and ask for critique on them as "edits" not as "originals". =]
So, before I posted it into my galleries, I need to put the source before they edited?? Okay..thanks dude ^^
X-M-O
Jan 26 2012, 12:38 AM
Well, you could include just one image in your gallery that tells people where the edits come from; but if they are only edits to the RTP most people will already know that. You could also name the file "VXRTPEdit_001.jpg" for example. =]
(Psst... Don't call me a dude, lol.)
Saul95
Jan 26 2012, 06:58 AM
QUOTE
That's a cool sword; it's a little large for an icon though, so is it supposed to be used as the actual item when you look at the item's description in the game menu?
No, it's only a test, just to train. Thanks, however the comment I added a shadow to the hilt, as it is out here:
Ndoelicious
Jan 26 2012, 02:05 PM
QUOTE (X-M-O @ Jan 26 2012, 01:38 AM)
Well, you could include just one image in your gallery that tells people where the edits come from; but if they are only edits to the RTP most people will already know that. You could also name the file "VXRTPEdit_001.jpg" for example. =]
(Psst... Don't call me a dude, lol.)
Oh okay...cause I mostly only edit the eyes and mouth... other than that, its going to get tough,since i dont have any tablet to begin with T_T
(no dude? gomen~ are you just a teen...or an old man?) lol xD
X-M-O
Jan 27 2012, 10:30 AM
Editing without a tablet isn't always difficult, it just depends on how much you're editing the faces. If you're just doing recolours, then it really isn't that difficult to simply use the mouse (with Photoshop or similar software), but redrawing the eyes and mouth can be a little tricky with the mouse (certainly doable though). ^^
(Neither, lol. I'm not a guy at all.)
Ndoelicious
Jan 27 2012, 11:42 AM
QUOTE (X-M-O @ Jan 27 2012, 11:30 AM)
Editing without a tablet isn't always difficult, it just depends on how much you're editing the faces. If you're just doing recolours, then it really isn't that difficult to simply use the mouse (with Photoshop or similar software), but redrawing the eyes and mouth can be a little tricky with the mouse (certainly doable though). ^^
(Neither, lol. I'm not a guy at all.)
But tablet is waaay better than traditional arts! Like when i join Tinierme contest, someone lacking the digital art will always be the loser..even if the traditional art is waay better(not talking about mine though) Does this even relates to the topic? *kicked
I want to do it like pros..making drawings from the raw..total raw! more originals and less credits to other artist ryt? ^^
X-M-O
Jan 27 2012, 12:16 PM
Yeah, that's the way to go because then you could post them up without any problems. ^^
It's the Critique Thread, so it is getting off topic with a discussion about art.
Activity is nice, but let's get some members posting their work(s) up for Critique! (Remember: art, music, etc. is all accepted as a resource and can be placed in this thread for critique.)
Ndoelicious
Jan 27 2012, 12:40 PM
Yeah, but still, we need to edit them before we're gonna post it. I think I gotta make one.. though its still impossible to do it from raw material. Does SquarEnix or NIS can also be the one we're crediting?
X-M-O
Jan 27 2012, 12:52 PM
Yes, you should credit whoever you get the original material from. =]
SloaTheDemon
Jan 30 2012, 03:24 PM
hey guys, im back again with a new song. Just like b4 i continued with the experiment. But the next one is probably gonna be the metal/rock type lol i have made one in a while
I need your perspective on this battler.. I made it with GIMP, which i'm fairly quite new at..
MissCoriel
Feb 4 2012, 11:45 PM
http://soundcloud.com/evilpickle-music-dept/the-warbringer This is for my personal game and not for use in others.. it is 100% original for my use This is the normal battle theme for my game.. Comments? Edit: Fixed some muddy sounds
Adrien.
Feb 5 2012, 11:13 PM
So this is not a resource but what ever, were mixing it all up....
This is a mock up for a game I'm designing in adobe air. Its not final, its a long way off. Bla bla bla
Monster and Planes (plains - fail at spelling) would be drop down lists, anything in blue is a "link" which opens a pop up window.
Saul95
Feb 6 2012, 01:43 PM
Can i post screens here right? Btw, new screen of my game Translation: Shimon, how many days does it take to get to Masyaf? It is now more than a week we travel ...
se7en
Feb 6 2012, 03:46 PM
QUOTE (Saul95 @ Feb 6 2012, 01:43 PM)
Can i post screens here right? Btw, new screen of my game Translation: Shimon, how many days does it take to get to Masyaf? It is now more than a week we travel ...
Looks good, I especially like your lighting effects.
supercow
Feb 6 2012, 04:56 PM
@gananr : i think it has potential , give it some shadow for the clothes and source of light. ... the only thing that really stand out is the lack of shadow for the clothes really .
@hobogames : i have to say for rm2k3 that map is better than xp/vx map ive seen. for 1st map , maybe you can make it so the wall like this? *edit*: on second look, that wall should reach bottom, sorry my mistake, perhaps should make it 1 tile smaller
map 1
btw did you put a tree in the water?
@saul95 : nice, very nice, its got the right atmosphere of bright sunshine.
Ndoelicious
Feb 6 2012, 05:47 PM
QUOTE (Saul95 @ Feb 6 2012, 02:43 PM)
Can i post screens here right? Btw, new screen of my game Translation: Shimon, how many days does it take to get to Masyaf? It is now more than a week we travel ...
whoaa..its great
Saul95
Feb 11 2012, 11:30 AM
Thanks to all for comments Lately I'm working a little 'to pixel art, so I tried to edit some chara.
kayden997
Feb 11 2012, 11:41 AM
@Saul95 Wow *blink blink*... Wow! That is really good! It's like it was meant to be in he RTP. Great job man! Also, the first down frame of the little girl... She's cheering!
Your desert scene is amazing work as well. Keep up the good work.
CWCprime
Feb 12 2012, 09:48 AM
@Saul95: That map is really good. XP graphics are pretty amazing.
This is a little farm map I've been working on. I know there's too many trees at the bottom, and I was going to fix them by adding some cliffs.
Farm Map
supercow
Feb 12 2012, 10:26 AM
@CWCprime : i think you need to think more of your map , i mean the condition of it....if its a farm would the grass be so smooth everywhere? and the area around farm had perfect grass? i dont use vx , but i think it lacks realism. 1.i think it would look better if the ground in the area is soil and add few grass growing here and there. 2.for fence around stock animal , edit it so it show that people can open and enter it. 3.build small house/ coop for the chicken & stock animal , usualy it made near the house. 4.you dont really need to fence everything around the house (your choice though) , the only immidiate need is the life stock so they wont run / get attacked. 5.theres log around , maybe make a few of the tree around cutted? 6.i dont see any problem with that amount of tree , its not like the player can see whole map right?
obsorber
Feb 15 2012, 05:34 AM
Can we post videos here to?
The Magnus Legend(Teaser)
Sinchross
Feb 15 2012, 07:45 PM
Wow, very good trailer obsorber!!
Some pilot maps ( not interally finished yet ^^):
Demais fotos
-dah0rst-
Feb 16 2012, 11:31 AM
Woah, looks amazing- but i guess does aren't tiles?
Also something (I hope) amazing for you: My bump mapping so far. This calculates light based on a hight map, resolving in much more scene fitting light, also textures look more realistic if you use the right height map:
Just a little screenshot.
And don't you dare nagging about the mapping- it's for test reasons only.
Also, some screenshots/ maps from my recent project, Swamplands:
Swamplands
And yes, I'm using RTP (and I like it)- all scripts/ effects scripted by myself.
kayden997
Feb 16 2012, 12:15 PM
@-dah0rst- Scripted by yourself? Man! I wish I could have that ability... Along with art, writing, and mapping Oh well.
Your swamp map looks questionable, like the grass part being in the water. It doesn't seem to blend in well. The reflections are awesome! I do wonder how you do them?
The ancient tome... Cave... What ever you call it looks really great. The fog running through the air is perfect.
I've tried stuff with bump map and lighting; although it does bring out texture it still doesn't fit. Can't quite put my finger on it... Maybe it's the shading that's missing.
Sinchross
Feb 16 2012, 12:40 PM
@-dah0rst->> WOW
The effect only works with tiles or can be used with pictures? It's amazing!!!
-dah0rst-
Feb 16 2012, 02:43 PM
Which effect do exactly mean? Maybe I'll post a tutorial on reflections and so on if i find time. Currently i have to learn a lot for my studies
Also I maybe upload a script suite soon, with bump lighting, mirror effects, fog, real time shadows. Let's see...
Here is the mirror script, if you want to test it: (This is WIP code, i know it's not optimized for all the hackers and serious coders out there)
You should know that I use the Parallex for my water, so the mirror images will be displayed above the parallex but below all tiles. I use a modified Tileset:
TileA1
Code
CODE
class Spriteset_Map
alias initialize2 initialize alias update2 update alias dispose2 dispose
def initialize initialize2 create_reflection end
def update update2 update_reflection end
def dispose dispose2 dispose_reflection end
def create_reflection @mirror_sprites = [] for i in $game_map.events.keys.sort if $game_map.events[i].priority_type>0 sprite = Sprite_Character.new(@viewport1, $game_map.events[i]) @mirror_sprites.push(sprite) end end for vehicle in $game_map.vehicles sprite = Sprite_Character.new(@viewport1, vehicle) @mirror_sprites.push(sprite) end sprite=Sprite_Character.new(@viewport1, $game_player) @mirror_sprites.push(sprite) end
def update_reflection for sprite in @mirror_sprites sprite.update sprite.z=-99 sprite.wave_amp=1 sprite.bush_depth=100 sprite.opacity=190 sprite.bush_opacity=100 sprite.mirror=true sprite.angle=180 wave_length=4 end end
def dispose_reflection for sprite in @mirror_sprites sprite.dispose end end
end
Zinx10
Feb 16 2012, 03:28 PM
Looking pretty nice, -dah0rst-.
I was wondering what you all thought about my shop map:
I noticed I am fairly bad at interior mapping, so I would like as much critique as possible. Also, here is the tileset I am using:
X-M-O
Feb 16 2012, 03:31 PM
You guys really need to start crediting these resources. No one will know who to credit when they are used. =\
If you're confused about the purpose of this topic, then you should re-read the topic's rules:
QUOTE (kaz @ Jan 15 2012, 08:53 AM)
Post here to get feedback on your work.
Please note: Resources that you do not wish to allow anyone else to use (resources you made for yourself or a game), should be placed in your game's topic (in GUC, Long Demos, or Completed Games). If you are looking for feedback for a resource that you do not wish to share, but you do not have a game topic for, then you should specify that the resource is not for public use.
If the resource you post belongs to your game, but you are making it available for others to use, then you may place that resource here and receive feedback for it - however it is expected that game resources (that belong to a game you are involved in making) be displayed in that game's topic.
Saul95
Feb 16 2012, 10:29 PM
But wait, you could not leave the topic open and then open the screenshot on a pixel art and / or graphics? So it would be neater.
-dah0rst-
Feb 17 2012, 12:12 AM
@Zinx
I have one big problem with this map- if someone comes into the shop, the first thing he sees is a big fat wall. In normal cases, when you come into a shop, the counter is right in front of you or at the left side, and the first thing you should see are the goods. Also make the room smaller if you don't have something to fill it. Sometimes small rooms are more atmospheric and realistic than gigantic halls. But keep on, you're on the right way
Vexus
Feb 17 2012, 02:02 AM
I'm doing some custom icons for my game and would like to hear some criticism.
These are edits of normal icons with photoshop and paint:
Water Ring. Heavy axe. Iron Sword. War Axe. Long Bow. Rusty Axe. Rusty Short Sword.
The last one is the least I like but I couldn't think of other ways to do the lightning ring.
In my game most weapons have 3 variation levels (Ex. short sword, sword, long sword) and I'm doing their icon depending on their actual names since I'm using a cbs that shows the icon as weapon while attacking.
Jens of Zanicuud
Feb 17 2012, 02:33 AM
Uhm... they're all really good except the last.
I suggest you use a ring with a yellow gem (a topaz?) embedded, much like the water ring... You could add some sparkiling effect with Photoshop, in order to recall thunders&lightnings too, but definitely a ring with a small lightning on isn't that good.
Jens
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