It's been a while since I've done any tileset work, especially when it's not pixel based, got the reference image in there aswel:
MEands
Jul 1 2012, 04:17 PM
You copied it nicely, your seems to be more round however, but perhaps you were going for that effect.
Yuu-Mon Musuedo
Jul 1 2012, 05:17 PM
Oooh! I love Phantasy Star Online! So you are the maker of PSO! I KNEW IT! (Just kidding.)
It's done very well. Just the second line on the top wall is missing. You plan to add more stuff that we can see in the picture?
supercow
Jul 1 2012, 07:49 PM
@holder
the floor tile is too bright compared to the wall (if you look at the example you follow , the floor tile is not that bright)
just like @Yuu-Mon Musuedo, ( dunno if you wanna be exact), but a line is missing in top wall
Holder
Jul 2 2012, 01:40 PM
Cheers for the edit and additions there supercow, I'm certainly going to to have a close look at that now I may have made the floor brighter as I was going for the standard dim walls and light floors which I was used to in pixel work so I'm interested in how your floor values differ from mine.
I guess the roundness is something which I could work on if it is a problem, new tablet which I'm working on from this so using brushed instead of pixels is taking some getting used to.
I'll show as much progress as I can, but I do like to keep certain things for releases
Kaleb Daub
Jul 25 2012, 11:27 AM
I haven't been practicing my editing skills as of late so I ain't were I wont to be but i decided to do my first portrait edit and here it is I am hoping to get to a point where I can add in instead of just take out things and make emotional portraits.
Here
Original Edit
I don't own this image copyright by lulu.
Also here is a little sprite edit I made to fit this credit to Galter for original.
Sprite
Edit Original
Tell me what you think I know I have still a long way to go.
Sweet a mage now thats awesome. can't wait to see the final.
Rukiri
Aug 4 2012, 07:09 AM
Was working on some old sprites, redid the hair, made the face a bit bigger(looked like a kid I was told).\ New>Old Mad>Angry
Shaddow
Oct 7 2012, 12:50 AM
So I am attempting to learn how to make add-on for tilesets and such, I tested my hand at something really hard first...a cauldron, but I don't think it turned out well, I'm hoping for some feedback on how it could be fixed.
X-M-O
Oct 9 2012, 07:37 AM
Cauldrons are wider aren't they? Also, I think the cauldron's bottom should be more rounded and have those metal feet like I've seen in most cauldrons. (Hope you know what I mean, lol. I don't have any visual examples.)
Shaddow
Oct 9 2012, 08:16 AM
I had actually already fixed that, just forgot I even posted anything up here. I still think it looks odd, especially since it doesn't blend with the rtp very well. :/
X-M-O
Oct 9 2012, 10:15 AM
I don't quite understand what you mean by "odd", unless you are just meaning in relation to the RTP. If you are sizing it down to put it into the tile set, then it would look blurry-odd, but that's why you would normally build it at the smaller size rather than at such a large size (if that makes sense). =]
Shaddow
Oct 9 2012, 10:19 AM
I built it in the RTP size, this is actually a zoom in picture. So it matches the size just fine, it's just....I'd compare it as a crayon drawing to a painting, if that makes sense.
X-M-O
Oct 9 2012, 10:37 AM
Oh, I see what you mean. XD
I would recommend using stronger, almost sprite-like, features on the cauldron instead of trying to make it look realistic. Hope that makes sense. ^^
Rukiri
Oct 22 2012, 09:52 PM
Nothing wrong for using a photoshop brush, but I think you set the density too high.
Now, to go do the other 2 idle sprites. Not actual size, zoomX1.5
Thought I'd start outlining buildings, will more or less just texture to add some depth and what not. What better way to start off with Kame House.
Shaddow
Nov 11 2012, 11:48 AM
I'm working on a boiling cauldron sprite for a request, and while I think I got it done well enough, I am having trouble making the bubbles act like normal bubbles would. Part of the problem is limiting the animation to three frames. Here is what I have so far, any suggestions?
Holder
Nov 19 2012, 02:25 PM
I don't know if you're still working on it but trying to get a popping animation going would be nice. As for the + try mixing it up with turning it into x and or * . (stars and dots)
Spoke about a new template on my twitter and here's the results, characters which actually look like their RTP portraits/faces (I hope ) Also tested out Adela in there.
Shaddow
Nov 19 2012, 02:35 PM
Thanks for the advice Holder, it was really helpful! I love the new template and sprites, they look amazing, as usual! I feel like I should provide some critique, though I don't feel qualified to critique such fine work. They look just like the battlers you made for them, I didn't even need a second to realize which characters they were supposed to be. You really do amazing work. If anything, the only real thing I can tell is that you can't really see any difference in eye colors, not sure if it is meant to be that way, but they all just look like dark eyes.
Yuu-Mon Musuedo
Nov 19 2012, 02:38 PM
This is a character portrait of my main character, with the help of a character base template, and RPG Maker VXA's images I used. It's not done yet since the mouth, scar and tie isn't drawn yet.
How do she look? She is suppose to be wearing a school uniform with a green tie, and a green hairband on her hair. Open to suggestions.
EDIT: Made a more finished version on the right. I kept the one on the left so you can notice the changes.
RPG Maker VXA Character creation Counterpart
QUOTE (Shaddowval @ Nov 11 2012, 11:48 AM)
I'm working on a boiling cauldron sprite for a request, and while I think I got it done well enough, I am having trouble making the bubbles act like normal bubbles would. Part of the problem is limiting the animation to three frames. Here is what I have so far, any suggestions?
It seems alright to me. Maybe the third one on the right seem a bit too similar to the one in the middle. Sorry if I'm not much of help there.
Shaddow
Dec 3 2012, 05:01 PM
Need a bit of feedback on a new sprite, I'm using Holder's Final Fantasy Template for these, but this one is supposed to be a modern day detective, I used a picture from 999 as the reference for this and inspiration as well. Anyway, I just want to make sure this looks right and any improvements are appreciated.
Holder
Dec 4 2012, 12:57 PM
Oh cool, didn't expect to see you using it so soon
I'd still try to look at the RTP graphics as I tried to keep in line with those aswel, so you'd need the dark purple outline. You could also use a bit more contrast with the coat.
-This has been one of the hardest parts I’ve ever had to animate, a scarf… yep it’s not fully shaded or anything but I thought I’d share it since I couldn't find a reference at all! So for those wanting to try to do these things yourself here’s a reference gif I hope you’ll find useful to get similar effects:
Shaddow
Dec 4 2012, 01:07 PM
As always you never fail to impress, Holder. That scarf looks really good, even without the shading, I bet it'll look amazing once you get that in there.
I reworked my sprite a bit and finished him up.
I've been using your template since you released, I've made 7 sprites with it so far, this one being my most recent.
Holder
Dec 7 2012, 05:37 PM
NES Palette 7 Colours
Shaddow
Dec 7 2012, 05:44 PM
I saw that and immediately thought you were showing a screen shot of Crystalis, that is retro and fits in with just about any of the old school games! I can't wait to see what it looks like with some vegetation and such.
kayden997
Dec 11 2012, 12:55 AM
@shaddowval It seems to be coming along. Very unique I think. Although, the facing left's hair looks like the facing right one. I know it's kinda nick-pick but in the front, you can clearly see that his right side has more gray than his left. All that aside, the hair is amazing... Better then the hair's I can do.
@Holder Wow Holder... I simply love the grass. I really like the dirt breaking off at the edges; a nice smooth transition. Although, is square the best way to go with those edges? Maybe rounded? Either way, undeniably good... I think you cannot fail
I'm creating a sprite, but I'm having second thoughts on a few things. My main problem is probably my pallet choice but it's kinda hard when you have to have a black jacket with a black t-shirt. Still... Trying to find something to fix that.... Maybe just keep it.
350 magnify
Yuu-Mon Musuedo
Dec 11 2012, 07:18 AM
Yeah, I was kind of hoping to get some thoughts on this before I continue making two more portraits of my characters... Yeah, that didn't happen... I was kind of skipped. lol ( ̄ー ̄)
So I went ahead. So yeah again, with the help of a character portrait base template, and RPG Maker VXA's images, I made these portraits and drew, smoothed out, and colored the clothes myself. Your thoughts, suggestions, cupcake, anything before I continue making new clothes and emotions for them? Because I plan to use portrait to show what characters is talking in my game.
QUOTE (kayden997 @ Dec 11 2012, 01:55 AM)
I'm creating a sprite, but I'm having second thoughts on a few things. My main problem is probably my pallet choice but it's kinda hard when you have to have a black jacket with a black t-shirt. Still... Trying to find something to fix that.... Maybe just keep it.
350 magnify
Nothing much I can give other then maybe making the coat a little dark. Not fully black colored. You could try putting in some design on the coat. Like maybe a logo on the left side. Or could try putting a art design on the T-shirt if you so choose to.
Shaddow
Dec 11 2012, 12:49 PM
@kayden - I noticed that about the hair too, I'm going to go back and fix it, I just got lazy As far as your sprite goes, it's nice and simple and there is nothing wrong with that, I found that putting a shirt of the same color under a jacket is really hard, but with the proper shading you can do it, If you use a palette of maybe 5 shades it should be no real problem, 3 lightest for the jacket as it's above, and the two darker for the t-shirt which will mostly be covered. You may also consider use of the dreaded solid black color to show distinction between coat and shirt?
@yuu - Those are amazing, I would have thought they were RTP if I didn't know better, I'm really look forward to your game because of all that awesome custom art. If I could find one thing to improve it would be shading the face, your hair doesn't really seem to cast any shadows, It's not hugely noticeable though, I honestly had to intently look for a minute to even notice that.
Rukiri
Dec 19 2012, 09:17 PM
Decided it's break time, there's more pieces but unfinished and still tiling out shingles or just may do a noisy red roof.
I went with a slightly warmer pink as the pink I original chose was too bright.
Yuu-Mon Musuedo
Dec 20 2012, 10:34 PM
QUOTE (Shaddowval @ Dec 11 2012, 12:49 PM)
@yuu - Those are amazing, I would have thought they were RTP if I didn't know better, I'm really look forward to your game because of all that awesome custom art. If I could find one thing to improve it would be shading the face, your hair doesn't really seem to cast any shadows, It's not hugely noticeable though, I honestly had to intently look for a minute to even notice that.
Ah! Of course! I was too worried about the shadowing of the clothes, I forgot about the hair casting shadows. lol Thanks a lot. And I think the portrait is based off the RTP I believe. Made nude so people can have a easier time making their own characters.
@ Rukiri - Me being a big DBZ, this is very awesome. You got pretty much everything right but the window roof there on the top. It's pushed more into the middle, it looks too far back.
====
Thanks to the feedback, I begun making new emotions for my characters. This is a portrait of her praying, facing right for the left side of the screen. Any thoughts?
supercow
Dec 21 2012, 06:01 AM
@yuu mon musuedo : 1.some parts need shadow , you could use photoshop and cut parts of hands,head,body, and then add shadow slowly (unlike me who shadow fast cuz of lazyness) 2. the clothes , if your lazy (like me) you can use photoshop blending - pattern , for clothes pattern
@rukiri : i think the kame house needs to be more white a bit
heartlessmushroom
Dec 21 2012, 08:23 AM
Here is ashley as I'm using her for Vx Ace now. (yes im moving to ACe)
I originallyposedt the xp sheet on my art thread but people doesnt seem tohave noticed it.
Rukiri
Dec 21 2012, 10:31 AM
QUOTE (Yuu-Mon Musuedo @ Dec 20 2012, 11:34 PM)
QUOTE (Shaddowval @ Dec 11 2012, 12:49 PM)
@yuu - Those are amazing, I would have thought they were RTP if I didn't know better, I'm really look forward to your game because of all that awesome custom art. If I could find one thing to improve it would be shading the face, your hair doesn't really seem to cast any shadows, It's not hugely noticeable though, I honestly had to intently look for a minute to even notice that.
Ah! Of course! I was too worried about the shadowing of the clothes, I forgot about the hair casting shadows. lol Thanks a lot. And I think the portrait is based off the RTP I believe. Made nude so people can have a easier time making their own characters.
@ Rukiri - Me being a big DBZ, this is very awesome. You got pretty much everything right but the window roof there on the top. It's pushed more into the middle, it looks too far back.
====
Thanks to the feedback, I begun making new emotions for my characters. This is a portrait of her praying, facing right for the left side of the screen. Any thoughts?
Thanks, the roof is still more or less WIP and I haven't touched it since I started it back in October. I actually feel it's too small and should be dropped down 3-5 pixels.
Shaddow
Dec 25 2012, 02:55 PM
I got the standing animation for my Holder Style Animated Battler, I think that's the official name XD.
This is using Holder's Template but is a original character. I don't know how well this turned out, I'm not used to making animations like this. So some feedback would be greatly appreciated.
heartlessmushroom
Dec 25 2012, 03:23 PM
For a standing animation that looks pretty good actually.
Gospel Knight
Dec 26 2012, 12:44 AM
Hey all!
Loving all the nice art and sprites I'm seeing here. If possible, I'd liek to get some critique on a sprite animation I am working on. It's below.
It's supposed to be a nice and calm idle animation of my main character when he enters a friendly area, such as a town or a save point. It's nothing major just a small wind thingy. I don't know if it needs more frames or if I need to just animate it better, but something seems off.
And yes, aside from his hair, he has no shading. I'm animating it first, then I'll add the shading as the animation is finished....or is that possibly why it looks off.
Thanks!
Shaddow
Dec 26 2012, 05:33 AM
For a calm animation that is just breeze, it seems a bit fast to me. Maybe slow the animation down some? I'm still rather new to animating sprites myself, as you probably saw above, so I'm not positive this is what is off, but it is worth looking into.
Other than that, it looks really good, and I'm kind of jealous of your skill.
Gospel Knight
Dec 26 2012, 07:21 AM
I tried slowing it down a little, which helped. But now, it feels like it's a lot less fluid, and I'm not too certain on how to speed it up. Maybe it needs more frames?
Shaddow
Dec 26 2012, 03:17 PM
It looks a lot less fluid to me too, the speed is just about right for a gentle breeze, but it does seem a bit choppy, maybe another frame or two if you can.
Gospel Knight
Dec 26 2012, 03:27 PM
Definately. I'll see if I can add some frames in between each movement in order to make the clothing flow more naturally in the breeze. 3 frames, I have learned, does not a fluid animation make. You generally need anywhere from 6+ frames for even simple motions to make them fluid. Maybe I can get away with 5, though, with this one, lol.
Gospel Knight
Jan 1 2013, 01:45 AM
I hope it;s okay to bump this with a double post, since it has been three days since the last post. I figured out what the problem was with my sprite! It needed an extra frame to give the appearance of wind. So now, as my second frame, it looks like the wind picks it up, then in the fourth frame, you can see where the wind drops, and his clothing drifts down. It's really surprising how much that one frame made a difference!
C&C Please!
Rukiri
Jan 8 2013, 08:28 PM
I can't see anything wrong nor offer a suggestion, maybe AA then yellow stripe? So much detail you can put into small sprites^O^
Gospel Knight
Jan 10 2013, 09:07 AM
QUOTE (Rukiri @ Jan 8 2013, 09:28 PM)
I can't see anything wrong nor offer a suggestion, maybe AA then yellow stripe? So much detail you can put into small sprites^O^
I'll do that, thanks
kayden997
Jan 10 2013, 10:19 AM
Kind of difficult since wind doesn't literally travel like a wall, meaning that some parts would raise more/less than other at different rates. But putting that aside, it's fair enough that it gets its point across. Well done.
Okay, first of all: how! I want to know your powers!!!!
And it good (like really good) but I don't like how it leans to the left. Other than that... You nailed the colours and shades
Rukiri
Feb 24 2013, 09:14 AM
I've been very busy lately and actually just goofing off for like...oh half a year and just relaxing.
I basically went back fixed up some of my sprites, updated colors and outlines. enlarged.
Managed to get the top roof/window in the right place, added the door and started on steps and will eventually add the door screen. Used the noise filter to give everything a textured appearance.
evindom
Mar 31 2013, 03:12 PM
So I while back I got bored and went a little crazy with some scripts I came across. I ended up deciding to build my own RTP similar to that used in Breath of Fire 3. After much experimentation, I opted to make it an isometric tileset to go with MGC's iso engine, because I apparently hate myself and like pain. This is my first working (meaning the map is finished and you can walk around on it...) model. I'm looking for design critique and suggestions on object to improve the look of the set. When I get the whole thing done, I'll release it on the resource forum.
Screenshot
The map is complete, the people sprites are also complete. The animals are place holders borrowed from Breath of Fire 3. Click to view attachment
A note on credits:Much of the tiles I used are based on work done by other people, including but possibly not limited to: Alisa_Tana, Benben, Evindom, Enterbrain, Campcom, Mack, Inquisitor, and Hanzo. To the best of my knowledge everything I used is publicly available from the original creators. If I have accidentally used someone's work against their will, please let me know and I will immediately correct the problem.
LaDestitute
May 8 2013, 08:30 AM
Those tiles look nice. The round bushes look pretty good.
Anyhow, here are some sprites I recently finished for the region of my Pokemon rom hack, MysticAurelian. These are Junnin's obligatory early rodent and bird Pokemon, Chinchul and Chiquail respectively.
Credit of Chiquail and Chinchul goes to the dA fakemon artist MagesPages.
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