Another odd thing I'm experiencing, and this is prior to any changes, is that the CRI stat for enemies seems to work the opposite of how it should. What I mean by that is when I set an enemies CRI stat to 5, they crit almost every time. But if I set it to 95 it rarely happens.
I'm not sure how I've accomplished either of these bugs, so if you have a solution aside from simply reverting as that's far too easy, I'd love to hear it.
This is the attack code that I've adjusted, it's not too different from the default, so I don't know where the problem is. All I changed was: ATK_PDM_FORMULA = "(n/(256.0+n))*0.50+0.10"
CODE
ATK_STAT_NAME = "Attack"
ATK_MULTIPLIER = 16.0 # Multiplier used when calculating damage.
ATK_SKILL_CRIT = true # Physical skills can crit?
ATK_PDM_ENABLE = true
ATK_PDM_FORMULA = "(n/(256.0+n))*0.50+0.10"
ATK_PDM_NAME = "P.Damage Mastery"
ATK_PDM_ABBREV = "PDM"
ATK_CUSTOM_FORMULA_ACTOR ={
ATK_MULTIPLIER = 16.0 # Multiplier used when calculating damage.
ATK_SKILL_CRIT = true # Physical skills can crit?
ATK_PDM_ENABLE = true
ATK_PDM_FORMULA = "(n/(256.0+n))*0.50+0.10"
ATK_PDM_NAME = "P.Damage Mastery"
ATK_PDM_ABBREV = "PDM"
ATK_CUSTOM_FORMULA_ACTOR ={
What I know for sure is that PDM is supposed to lower variable damage once it gets higher, it seems to be doing the opposite. As my characters PDM is only around 5.69% and I've lost all variables, originally it was at around 39.4% and I had a bit of variable damage going on.