I played through the demo until Blame joins the group. I talked to the elevator and Veck says that he's too weak to open it - I assume I have to switch to Blame? But I can't figure out how...I think the tutorial said press R or L, but that didn't work...but my keyboard is kind of busted, so it could be a problem on my end :-X Anyway, I had some thoughts so far:
- Cool intro. Very suspenseful!
- Nice HUD and menu. I like how the image that flashes before the menu comes up is like a blackberry :-)
- Noticed a spelling error: "approssimatevely" should be "approximately"
- The beginning is a little slow, having to just walk around and talk to all of the blood splatters and townsfolk.
- The dialogue is well-written, but I think you need something to indicate changes between speakers during dialogue other than the text color, like the speaking character flashes or something. The dialogue exchanges are a little confusing at first.
- Nice music, although police sirens in music always scares me, but that might be because I'm paranoid.
- The blood/pain system is a neat concept, but I don't quite get how it works (the tutorial didn't work for me because the R and L keys don't work :-(...
During a battle with two enemies, I killed one while my pain meter was around 60-70%, then all my attacks missed the remaining enemy, so I died. In cases like that am I just screwed? Being able to see the enemies' gauges would be really helpful too, I think.
- The set-up for the story is interesting, but I was hoping Tryadine would be immediately relevant, since it's in the title and it's what drew me to play it :-p
- I don't know if you know about this or similar apps, but
this is an awesome app that lets you use multiple tilesets in the same project
So hopefully I'll figure out how to change characters so I can keep playing - which is a sign that you're off to a good start, since I want to keep playing!
QUOTE (Jens of Zanicuud @ Feb 27 2012, 12:19 PM)

This is a file you should paste into Tryadine Effect Audio folder.
I completely forgot to insert it in the right folder, I'm sorry.
Fighting Alone"This looks really cool. The description of the setting sounds a lot like Midgar from FF7, so much that I assumed you borrowed the idea -but that's not a bad thing because that game rocks."Thanks for your appreciations, but - believ it or not - I've never played FF7 (heresy!!!!).
I've seen FF7 - Advent Children and FF7 - Last Order (major heresy!), and played part of Dirge of Cerberus (Triple heresy!!!) but, yes, Midgar was in part my inspiration, thugh the most of the settings setup was inspired by Tron Legacy (St. Patrick in Day 2) and by a short novel I was writing (and then gave up), in which the setting was that futuristic neonlight city, named St. Patrick.
Also, 999 was a fundamental part in Tryadine Effect creation.
Jens