Abstract- A dark story set in an obscure, future world, where 99% of mankind is addicted to a drug named [TRYADINE] and all major cities are protected by a dome named [SHIELD]. A story about truth, lies and how easy is to manipulate information...
Genre- Science Fiction
Platform- RPG Maker XP
Latest Update- 16th March, 2013
Chapter 1 - complete & donwloadable (about 3 - 4 hours gameplay)
Chapter 2 - Day 5 - part 1 released
Development Team Members:
Andrea Demetrio (a.k.a. Jens of Zanicuud)
Copyright ©: Andrea Demetrio - 2011-2012-2013. All rights reserved.
NOTE: The facts and events in this game are pure fiction and aren't supposed to match any living or dead person, company, brand or place. Any reference to reality is purely coincidental.
>8th February, 2013
>10th October, 2012
>26th September, 2012
Updates (as of 9th February, 2013)
Famous scientist [EVERETT LYONELL] is murdered in [ST. PATRICK] city. Detective [VECKERT RAINER] is assigned to the case, which is considered an ordinary homicide. However, the inquiry is covered up after two days only. Veckert finds evidence of a link between Lyonell's death and a mysterious accident happened fifty years before in a country mansion, just near [OLD ST. PATRICK]. In the attempt to find the answer, Veckert will enshroud the veil which covers Tryadine history and Creatures, discovering a sad, amazing truth...
Old St. Patrick
I don't own any copyright related to raw materials I employed: Xenosaga base sprites, Rondo of Swords sprites, Guilty Gear HUD, Sonic Rush Deadline sprites, Castlevania portraits are properties of their respective owners. However, the story concept and each of the modified pictures (like the ones in the character section) are under copyright. To use them you need to ask for permission BEFORE using them in your
project, provided I'll give you the permit. The following list contains each graphic under these restrictions:
I've written down some of the BGMs. You are free to use them provided you credit me and ask for permission.
The OST BGM are:
>Ctte [Countdown to the End];
>Heartbeat [that is Silent Heartbeat with choirs] ;
I've composed them, so these are actually the only materials I'd like not to see used without permission.
Also, Jonnie19 composed a couple soundtracks for my project:
>District 7 Emergency
Ask him for permission before using these BGMs in your projects.
Screenshots (updated to Demo V2.0)
WASD or directional arrows;
Switch weapons in battle/Characters in Map:
V or B key
Enter, Space or C key
Esc or X key;
Menu help / Torch ON-OFF:
99 % scripting;
I'm sorry, but I'm revisioning the whole project.
A Demo is no more available, since I'm starting rebuilding part of the engine from Day 1 on.
I can assure your save file will be valid anyway and you'll be able to resume the game from the very same point you stopped.
I would like to thank (in alphabetical order):
Clord, for having reported a bug I wouldn't have found by myself;
Feoden, for his beta testing, his awesome menu, and his bug-seeking skills;
Knot, for the first grammar review of my first demo and bug-seeking;
Jonnie19, for his interest in the project and his amazing soundtrack ideas;
lethitax, for the hugest grammar review my game has undergone since the beginning;
m4uesviecr, for her idea of introducing WASD system;
rewells, for his precise review of my demo and for ana amazing grammar/spell check review;
Sakura Phoenix, for her amazing tileset and graphics advices;
shaddowval, first post ever on this topic and full review till Day 2;
supercow, for some good graphic advice which showed me how to use brushes in Paint.NET;
The Law G14, for his review of my first, second and third Demos, and his 6 mark to my graphics (without it, I'd never thougth to modify the main menu);
Vexus, for his precious mapping hints and advices, and for his interest on this project;
yamina-chan, for my side-characters sprites (I wouldn't have succeeded in doing them that way).
Frequently Asked Questions
Bugs fixed:If you find a bug in the Demo, please, PM me:
-map in which the bug was found;
-file missing (file name, etc.)
-script error (line, script, etc.)
PERFECT PLAY REQUIREMENTS
In order to unlock some files in the complete game, you should do certain actions and make certain choices.
If done correctly, these choices will unlock some extra picture in the gallery (yes, there is a gallery, but unfortunately it isn't available in the Demo version). You are free to ask more about this feature.
There are be no known bugs (ATM) in the latest Demo, except from some tileset issues and various grammar / spelling mistakes due to my far from perfect English.
Anyway, when shutting the game down, you'll notice a script error. Just ignore it, since it's not related to the game.
Jonnie19 found another silly issue:
Strange bug you could find...
To avoid this, just press UP right when the message window disappears, in order to escape the Haemos.
1. I'd like to replace Xenosaga-based graphics with some good custom graphics, in a sort of realistic anime style. I'm obviously not able to do that. If someone is interested, just PM me an artwork of Veckert to see.
2. I'd also need someone to create some custom RMXP characters' sheets. I need some robots - mechs (like Armored Core's MT) and I'm not able to build them myself.
Jonnie19 is already helping me to build up the OST, but I still need some music to be composed. If someone is interested, just PM me.
>NATIVE ENGLISH SPEAKERS:
I need some help to clean up the game's dialogues, since I keep on committing every genre of mistakes.
SUPPORT THE PROJECT:
If you wanna support this project, just put this banner in your signature.
Thanks in advance
You are free to PM me for further information.