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Reshiram//Exe
The dumbass question: My game is still in the written stage. Where do I post it? Yea, I've been doing a lot of work on it recently, so that's why I've been absent. Happy new Year and stuffs.

Anyway, I've started to flesh out the character movelists. And, well... I'm running into a bit of a brick wall. The main character seems insanely powerful. Now, he's a rushdown character combined with Zoning Projectile Mindgames with his Tornados. Pretty much, think of Mu's Zoning with Sol's Rushdown etc.

Currently, the Tornados hit as an overhead so you can't block them while crouching. I could make him a low attack and solve the entire problem, but I don't want to because that would make spending his special guage on the tornados useless. They're supposed to be a easy way to get a combo, but especially now I've fleshed out what links into what, you'd be able to throw a tornado, dash in and do a combo. Repeat x9001. Now, trying to balance 30 Characters is gonna be difficult(well, all 30 are not finalised yet, but there's gonna be 30 characters.) but I don't want the Protaganist to Be CS2 Makoto Tier. Infact, I'd like it to be extremely balanced.

But apart from making the Tornados hit normal instead of an overhead(as there's a high emphasis on low guard, especially against Ayr(the protaganist, because all his combo starters hit low) I can't think of anything without completely changing his movelist and gating combos. I had an Idea, but that wouldn't work either. For 2 Seconds after a Tornado hit, you can't jump. But that made the Tornados seem useless as the best thing to do is chase them in the air after he tornado hits.

Anyone have anything to solve this seemingly moronic problem? It seems sort of stupid making the Tornados hit normally, not only because it's a damn tornado, and it's takes up the entire special meter that he uses(Vortex Guage, fyi. Charges in 2 Seconds when you use the charge Move) So you're only able to throw 1 tornado like every few seconds, but that's usually enough to annoy the other person. I know I'd get mad if I didn't know if I should block low or standing because he has a tornado.
hirolite19
Is it possible to make the tornado hit low first then work its way up, in that time the jump cooldown would be over thus enabling jumping maybe?
Reshiram//Exe
QUOTE (hirolite19 @ Jan 8 2012, 01:27 AM) *
Is it possible to make the tornado hit low first then work its way up, in that time the jump cooldown would be over thus enabling jumping maybe?


Actually, that seems like a good idea because of combo proration, if it hits 3 times and all 3 are successful, you're going to do less damage than the average BnB combo.
hirolite19
Hope I could help, just came up with what came to mind ^^
Reshiram//Exe
QUOTE (hirolite19 @ Jan 8 2012, 01:31 AM) *
Hope I could help, just came up with what came to mind ^^



combining both ideas...

"The tornado travels straight forward until it hits an Opponent, then it will move up and hit low, medium and then high. A Dash-Quick Cancel can be performed after the attack, and will allow you to continue the combo into the air"

That's pretty much just the description
hirolite19
QUOTE (Reshiram//Exe @ Jan 7 2012, 06:33 PM) *
QUOTE (hirolite19 @ Jan 8 2012, 01:31 AM) *
Hope I could help, just came up with what came to mind ^^



combining both ideas...

"The tornado travels straight forward until it hits an Opponent, then it will move up and hit low, medium and then high. A Dash-Quick Cancel can be performed after the attack, and will allow you to continue the combo into the air"

That's pretty much just the description


Sounds pretty neat already, I dont even know what kinda game it is either haha.
Reshiram//Exe
QUOTE (hirolite19 @ Jan 8 2012, 01:38 AM) *
QUOTE (Reshiram//Exe @ Jan 7 2012, 06:33 PM) *
QUOTE (hirolite19 @ Jan 8 2012, 01:31 AM) *
Hope I could help, just came up with what came to mind ^^



combining both ideas...

"The tornado travels straight forward until it hits an Opponent, then it will move up and hit low, medium and then high. A Dash-Quick Cancel can be performed after the attack, and will allow you to continue the combo into the air"

That's pretty much just the description


Sounds pretty neat already, I dont even know what kinda game it is either haha.



a 2D Fighter with a story.

A bit like Guilty Gear&BlazBlue if you've ever played those.
hirolite19
Oh thats sounds pretty cool then ohmy.gif cant w8 to see it. ^^
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