QUOTE (hirolite19 @ Jan 7 2012, 10:16 PM)

Or since you said that their psychic, Why not have them use wpns that are formed from thin air.That way each would have the ability to manifest whatever wpn was needed at the time, or even change its form at will.
Good idea, but the problem lies with the specific weapons and >if<
they are attached to a specific element. This is going to have to be planned, tackled and make-do.
For spells, I use in my game Ember, Ember II ect, but the higher section two magic uses: Blyzr(Ice I, for example), Blyzr II ect. They don't specifially have to make sense. Like. just take the first letter or variation of the word. for example.
Wind. Lux(Heal)
Add some varitation from various anchient sounding words, Greek words do well. Like
Wyndl. Lanx
Add some vowels if you want if it doesn't suit your taste.
Whiyndl. Luranx
Or knock off the L. And you have a specific element.
They are the basic elemental spells, so make them sound out of this world, but original. If you have a spell called, "Ixroicvhaldn", people are gonna be like "....wut?"
As for weapons, Wiki as said earlier. But a few examples from my memory
Daggers, Swords, Bows, Crossbows, Scythes, Great Axe, Boomerangs, Flails, Clubs, Maces, Guns (As in Musketoons ect, older fashioned ones used by Corsairs or early pirates.) Measures, Fans, Orbs, Staffs, Katana, Great Katana, Chakram, Katars, [Claws, Sainti, ect], Spears, 1 Handed Axes, Great Swords.
Categorys of weapons.
As for armor, there are tons of types.
Robes, Mails, Ledelsens, Kaftan, Chainmail, Gloves, Mittnens Cuffs, Bangles, Hats, Chapaeu, Tights, Slacks, Leggings, Boots, Shoes, Pumps, Soles, Ocarae, Shields, Bucklers.
Many, many, many armor categorys, wiki does well.