Conditioned Traits
Version: 1.05
Author: Kread-EX
Introduction
A simple script allowing you to specify conditions for traits in the every case it applies.
Features:
- Level condition (for actors)
- Switch condition (for classes and enemies)
- Skill condition (for actors and classes)
Instructions
Very easy, just use a notetag in either the actors, classes or enemies tab.
CODE
<trait_condition: x, y, z>
x = the trait number in the field (note that it starts at 0, not 1)
y = threepossible strings: level, switch (level is only for actors) or skill (actors and classes)
z = either the level threshold or the switch/skill ID
Script
Download
Terms and Conditions
You are free to adapt this work to suit your needs.
You can use this work for commercial purposes if you like it.
Credit is appreciated.