Glimmer
Version: 1.0
Author: Kread-EX
Introduction
Glimmer is a skill learning system used by the SaGa games. Basically, certain attacks allow the user to have an epiphany and 'spark' a new skill if the target is high level enough. Due to the lack of other specific systems used by SaGa games (such as weapon masteries and highly categorized weapon skills), this is coded a bit differently.
Instructions
The glimmer use one giant notetag with several sub-notetags within. Those tags are inserted into the enemy's notebox.
CODE
<glimmer: x> # the actor who can glimmer
<ID: x, x> # the skills that can be sparked.
<%: x, x> # the % chance to spark.
<sparkers: x, x> # the base skill allowing the glimmer
</glimmer> # mandatory end tag
<ID: x, x> # the skills that can be sparked.
<%: x, x> # the % chance to spark.
<sparkers: x, x> # the base skill allowing the glimmer
</glimmer> # mandatory end tag
Sceenshots

Script
Download
Compatibility
Works with Yanfly's Ace Battle Engine.
Works with the Skill Fusion and take precedence on it. Therefore, you can very well end up with a glimmered fusion.
Terms and Conditions
You are free to adapt this work to suit your needs.
You can use this work for commercial purposes if you like it.
Credit is appreciated.