Well, the changes I wants are for the ATK, DEF and SPI.
Where DEF subtracts damage from ATK for final damage output.
As for SPI, seeing there is no resistance, I'll go with SPI subtracting SPI. Meaning you won't be able to do damage against someone with the same SPI.
Unless you're super sweet and add a fifth parameter called Resist. But that might disturb some other scripts I stuffed in my game, so meh.
Also of course SPI is magic damage.
As for skills, I'm a bit unsure how the stuff works there, for some reason.
I hope it won't crash roads with damage multiplies like weaknesses and resistances, or the Tankentai SBS script?
EDIT:
Found this in the F1 content.
CODE
If the base damage is a positive number
Damage = Base Damage
+ (A's attack x 4 x Attack F ÷ 100)
+ (A's spirit x 2 x Spirit F ÷ 100)
- (B's defense x 2 x Attack F ÷ 100)
- (B's spirit x 1 x Spirit F ÷ 100)
If the results of the calculations would be a negative number, it will be made 0.
If the base damage is a negative number
Damage = Base Damage
- (A's attack x 4 x Attack F ÷ 100)
- (A's spirit x 2 x Spirit F ÷ 100)
What if you just changes them in to this?
CODE
If the base damage is a positive number
Damage = Base Damage
+ (A's attack x 1 x Attack F ÷ 100)
+ (A's spirit x 1 x Spirit F ÷ 100)
- (B's defense x 1 x Attack F ÷ 100)
- (B's spirit x 1 x Spirit F ÷ 100)
If the results of the calculations would be a negative number, it will be made 0.
If the base damage is a negative number
Damage = Base Damage
- (A's attack × 1 × Attack F ÷ 100)
- (A's spirit × 1 × Spirit F ÷ 100)