Dec 23 2011, 03:50 PM
So Here Is My Prob The Game I'm Working On Has My Hero's With The Ability To Change
Form And Then Back. The Problem I'm Having Is When My Hero Changes
To The New Character That Replaces The Hero Doesn't Retain The Levels Or Stats.
A Little Help With This Problem Would Be Much Appreciated Also I'm Using RM2K3
If That Helps.
The Reason I'm Changing The Character Is He Becomes A Dragon Form With Different Skills And It Was A lot Easier To Make Diff Characters With Diff Skills And Switch Them Out Via Battle Event [Trigger] [Hero] Uses The [XXXX] Command Change Party Members Remove [Hero] And Add [Dragon] Page 2 [XXXX] Uses The [Revert] Command Change Party Members Remove [Dragon] And Add [Hero] Both Revert And Transform Are Linked To The Battle Event So Transformation Is Instant Also If The Battle Ends While In Dragon Form The Experience Does Not Carry Over To The Main Hero Because I Use A Parallel Common Event To Revert Back After Battle So Your Not Stuck In Dragon Form On The World Map And I'm Having Trouble With That To I Hope That Explains My Malfunction A Little Better
Dec 24 2011, 08:02 AM
I think you'd get more help with this in the main RM2k3 section. I'll move it there for you!
(Also, just as a side note, it is kind of annoying if you make Every Single Word Start With A Capitol Letter Like This. Just helpin' you out for future internet use
Dec 24 2011, 08:09 AM
Ok sorry and thanx
Dec 30 2011, 12:40 PM
Sorry, I couldn't get through your post. I'm afraid I can't take the time to read it until you edit it.
I know typing like that feels like it makes you scene, but if you're asking people for help that just hurts their eyes and head, and then no one wants to help you. Keep that stuff to text or talking on messenger with friends, but try and type legibly on forums like these. Words are formatted like this so people can read and understand what you're saying easily, without straining their eyes or brain, and that's important in a case like this.
Dec 30 2011, 06:42 PM
You should be able to set a variable equal to the character level and then use change level on the dragon form to get the right level.
You could do the same with stats, but I'd recommend making the dragon forms stats follow a slightly higher progression instead ( since you change into a freakin dragon you should be stronger).
That's how I'm doing it in VX, but I seem to recall 2k3 having similar event options.
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