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Full Version: [RESOLVED] Skill Status screen numbers are slightly off center
RPG RPG Revolution Forums > Scripting > Script Development and Support
vvalkingman
Here's my problem:
http://dl.dropbox.com/u/5185958/Skill%20St...dow%20Issue.PNG

Any ideas on how I would alter the numbers?

I'm using rpg maker xp and these are the scripts that i'm currently using, though none of them should alter the skill status screen...
Tigurus Fay's One-Player Menu Script
Tigurus Fay's One-Man Duel Battlesystem

The_Falcon's Power Word Shield Script
Game_guy's First Strike States script
Game_guy's First Strike Skills script
Lanzer's Counter Attack script
Blizzard's Custom Stat Growing System
Blizzard's Easy LvlUp Notifier Script

In that order. You'd think the one-player menu script alters something but i can't see where it alters skill status screen to do that...I've uploaded my project here:
*removed*
If someone could take a look and help me out with the numbers I'd be in your debt! Thanks in advance!
SleepingSirenx
Hey, I've edited the Window_SkillStatus I suggest you place it bellow the Window_Skill Script or below main. Hope you liked it. smile.gif

CODE
#==============================================================================
# ** Window_SkillStatus
#------------------------------------------------------------------------------
#  This window displays the skill user's status on the skill screen.
#==============================================================================

class Window_SkillStatus < Window_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     actor : actor
  #--------------------------------------------------------------------------
  def initialize(actor)
    super(0, 64, 640, 64)
    self.contents = Bitmap.new(width - 32, height - 32)
    @actor = actor
    refresh
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    draw_actor_name(@actor, 4, 0)
    draw_actor_state(@actor, 120, 0)
    draw_actor_hp(@actor, 224, 0)
    draw_actor_sp(@actor, 420, 0)
  end
end
vvalkingman
Works perfectly! Thanks!! laugh.gif
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