Help - Search - Members - Calendar
Full Version: Blessed Eternia - Gaiden
RPG RPG Revolution Forums > Production > Project Demos
Shaddow
Blessed Eternia - Gaiden (Updated)


Platform- RMVX

Story
Twenty-two years before the opening of the story, a terrible war was raged between two immortal kings. Chiran, the king of Shadows and Camalain, the king of diamond. This war raged for many years and it seemed that Chiran would come out the victor as he had somehow obtained the power of Blessed Eternia. This crystal was said to be the source of all magical power in existance and Chiran used it's power to quickly bolster his armies. When all seemed lost a small group of mortal heroes invaded Shaddowval, the capital city of Kulmore and brought down the mighty King of Shadows. It is unknown exactly what happened that day, but one thing that is well known is that Blessed Eternia exploded from the corruption of dark magic, it's pieces scattered around the world.

A small group of unexpected adventurers find themselves seeking the shards of Blessed Eternia while avoiding the suddenly re-emerging armies of Kulmore.

Characters:
Characters
Name: Leftee
Age: 18
Gender: Male
Personality: Slightly selfish and obsessed with money, Leftee will do whatever he can to earn a few gp, though he has a hard time turning a blind eye to those in need.
Biography: Leftee is a young chemist from the town of Aloosi. He was on a trip for his father to pick up some materials from a botanist when Kulmore attacked Boskin Harbor. He is unwittingly thrown into the race for the shards of Blessed Eternia, and is not terribly happy about it.

Name: Iridessa
Age: 19
Gender: Female
Personality: Sarcastic and suspicious, she has a hard time believing what people say or taking things on faith.
Biography: Her purpose in Boskin harbor is unknown as she keeps that information to herself. Iridessa is a witch of no small margin of power, she seems to relish the thought of collecting the pieces of the crystal, though she keeps a calm demeanor to those around her.

Name: Latryc
Age: Unknown
Gender: Male
Personality: Happy and Inquisitive, Latryc is the heart of the party. He wants to bring light to everyone he meets.
Biography: Latryc is a small fae creature known as a Sparct, little is known about his origins or his age. He joins with the crew early in their adventure and seems to be very interested in bringing the shards of Blessed Eternia together to restore the full amount of magic in the world.

Name: Squawk
Age: 20
Gender: Male
Personality: Squawk is a ranger, who wants to see the world. he has a little hatred of humans because of the actions of Kulmore, but is willing to put that aside to travel the world with the group.
Biography: Squawk is an Aivan a small sized humanoid bird. He is an expert marksman and has an intense love for treasure and believes that traveling the world will allow him to get his hands on plenty of treasure.

Name: Granite
Age: Unknown
Gender: Male(?)
Personality: Granite is as stalwart and solid as his name suggests. He is very protective of his companions, though a man of few words, he will always help out where he can and will gladly take a blow meant for one of his companions.
Biography: Not much is known about Granite, he is a Terrakin, a large sized race of rock-creatures who were sealed away thirty-eight years ago when Chiran got his hands on Blessed Eternia. He is one of the few Terrakin who happened to be on the surface at that time and was not sealed away. He is rather silent and does not speak much of his past, as such his companions do not know much about him.


Screen Shots:






]


And More Screen Shots Here: http://s1081.photobucket.com/albums/j355/Shaddowval/ (To avoid being spammy)

Features
Leongon's Skill Tree of Awesome Script,
RPG Tankentai Sideview Battle System Script 3.4e
Yanfly's Victory Script
Yanfly's Core Script upgrade
Yanfly's Battle Stats
Yanfly's Status Upgrade
Yanfly's Performance Script
Munkis' Bestiary
KGC Steal Script
Shanghai's Passive Script
And many more listed in the credits...

Download: Updated Demo Download - One thing to keep in mind, I had to separate the audio file from the normal file to allow compression, you will need to move the included audio file into the main folder after pulling everything out, this will prevent any errors you get about the music.

Additional Information
Progress
The game is still in it's infancy, the story is developing at a nice pace, and quite a bit of the back story and game play get developed in this demo.
Game play Time
Roughly 5 hours of game play time.
Known Errors
None, please point out any you find.

Credits
Leongon's Skill Tree of Awesome Script,
RPG Tankentai Sideview Battle System Script
Yanfly's Victory Script
KGC Steal Script
Shanghai's Passive Script
more listed in the actual game credits...

Notes
I believe this will be the final demo update until the game itself is finished, but that depends on how long the game ends up being and how long it takes to finish. This update has a major overhaul versus the previous version as well as an additional several hours of game play, this does mean that any previous saves must be started over, but much more content was added to the beginning and should be interesting to play through again. I gladly accept criticism, so please post here or pm me with any changes or likes/dislikes you have.

Just to let everyone know, I'm not really working on this at the moment, it's based on my pathfinder game I am running and the dialogue is based on what my players say. So, as you can guess, everything is moving pretty slow. I doubt I'll have this completed for some time, which is why I started a second project. I am still willing to fix any problems this has, so if you find any, feel free to pm me. If you want to compliment or critique you can feel free to do that here.
Shaddow
Bump. Updated. Enjoy.
Icegirl
ivre tried to play the game, but every time i open it, it loads and than it dissappears. Ive been able to play other vx games though.
Adrien.
Tip:

Format your thread better. I almost reported it cause I could see if there were screen shots, characters, download and what not. It looked like one giant block of text. Also I agree with said person above me, game does not work.
Shaddow
I formatted according to the format requirements, I'll put in some spoilers so it's a bit cleaner, not sure why it's not loading, i'll take a look at that and upload a fix. Sorry for the trouble.

There is a major delay with the game as I'm having some sever problems, the details can be found on RMVX General topics, I can't link it for some reason, I must be technologically inept today or something.... dry.gif

Sorry for all the trouble, it's been resolved! Enjoy! Feedback is appreciated!
Adrien.
while its formatted to the forms requirements users are hesitant to read a block of text.
Cleril
Whenever this game is finished please for the love of my eyes improve your maps! It's just autotiles for Sheogorath's sake! ohmy.gif
Shaddow
QUOTE (Cleril @ Jan 4 2012, 10:54 PM) *
Whenever this game is finished please for the love of my eyes improve your maps! It's just autotiles for Sheogorath's sake! ohmy.gif


Could you clarify? Isn't everything autotiles? That's the default RTP? I'm not graphically skilled, so if you can provide an example I can try to improve it.
Cleril
QUOTE (shaddowval @ Jan 5 2012, 02:38 AM) *
QUOTE (Cleril @ Jan 4 2012, 10:54 PM) *
Whenever this game is finished please for the love of my eyes improve your maps! It's just autotiles for Sheogorath's sake! ohmy.gif


Could you clarify? Isn't everything autotiles? That's the default RTP? I'm not graphically skilled, so if you can provide an example I can try to improve it.


That's your problem good sir!



Now in that screenshot I used a tileset E to make the edges round. However you'll see that the map (which isn't done) isn't just empty nor is it flat.

Both of your screenshots are devoid of anything but ground, walls, and ceilings. There's no details, that's the problem.

Take a look at this mapping by Adrien, note he's using a different style (not graphics, just methods):



It's kind of like drawing if you've ever done that. Composition is key to making things overall "good" to the eye. Your maps are empty, telling me nothing about the world. From Adrien's map I know the following: Electricity is in the game, people live in that house, the people living in that house are probably rich, and more than one person probably lives there.

Your maps don't tell me anything except that it's a square. mellow.gif
Shaddow
I like square. >.> I kid, thanks for that I didn't even think about making things round and such, my maps will be improved and an update will be made, thanks for the quick response and the good advice! happy.gif.
Cleril
QUOTE (shaddowval @ Jan 5 2012, 12:42 PM) *
I like square. >.> I kid, thanks for that I didn't even think about making things round and such, my maps will be improved and an update will be made, thanks for the quick response and the good advice! happy.gif.


Just sharing the love. happy.gif
Shaddow
Major update and overhaul! New Screen shots and all new demo! Even if you played before it's worth playing again for all the new content! Enjoy!

Feel free to PM me or post here with suggestions or improvements!
Shaddow
It was brought to my attention that something was wrong with the download, so here is a fixed version, I included a random text file with the world history and information. If you got a corrupt file, sorry for the trouble. I foresee no trouble with this new download.

Edit: Updated Graphics for battles, the oversized sprites looked just wrong. Here is a screenie of the new style. I did not add anything else to the game yet sadly.



This looks a lot better to me, give your opinions on this.
amerk
Opened at the developer's request.
zacheatscrackers
Oooooh, this looks really nice.

I'm gonna download it and give it a go. I'll make comments when I get the chance.

EDIT: Aight...

Positives:

.characters and story are decently presented. Good job on that.

.plenty of enemy variety and some interesting skills.

.good puzzles. My favorite had to be the one in the beginning where you utilized Lat's light skill to make the area visible. I found that rather creative.

.you named an area after your name; got a chuckle outta me.

.I found the narrator plugs pretty humorous as well.

Negatives:

.combat's a bit slow-paced. I'm sure this is intentional, though.

.near the beginning, where you fight the guards during the invasion, for a couple groups, the events each have their own fight instead of simply one NPC triggering the fight against all the enemies in the group. I think that's rather unnecessary. Change it around if that's not too much trouble.

.spice up the mapping a bit. It's certainly not the worst I've seen, but a handful of the maps are rather... plain-looking. Still okay-ish, at least.


Good stuff so far. Fairly impressed despite some of the flaws. Can't wait till it's done!
Shaddow
Thanks! I'm actually surprised I got so many good points. I've been reworking it quite a bit, mapping has been my weakest point on both of my projects, they are functional but bland in my opinion. I like your advice on the guard bits, I will look into that. As far as the combat goes, it's not supposed to be THAT slow paced, I'll see what I can come up with to spice it up.

Thanks again for checking it out, if you have any more suggestions, feel free to let me know, I'm always open for critique.

Edit: Actually the name is after the area XD, this world has been in the works for about 13 years, this is actually a side story to the main story which is partially written in book form in the writing critique area.
zacheatscrackers
I see.

Good luck with whatever else you decide to do with your project!
Fleta
I'm quite at a loss about the ending of the "Sea Kitten" area. There's only one part that I haven't been through (with looking for objects on) and it's blocked by some kind of plant (at least that's what it looks like). I have no idea what that button that counts down 10 minutes does. I thought maybe that would open up that area, but it doesn't. And even though I've found several things about the northern area, the Captain is totally uninterested. Any clues?
Shaddow
The entire area is one large puzzle, if you go to the right and start the timer it opens up an area on the west that sets another timer which opens up an area in the middle which then leads to where you need to go. Hope that helped.

http://www.mediafire.com/?ffcq3nju74kmdgz - an updated demo with a few fixes, it's not an official update though, that will come later.
Fleta
QUOTE (Shaddowval @ Sep 15 2012, 01:19 PM) *
The entire area is one large puzzle, if you go to the right and start the timer it opens up an area on the west that sets another timer which opens up an area in the middle which then leads to where you need to go. Hope that helped.


It did give me enough. I hope there aren't many more times when you go to that other party. I find it distracting when you have one group that you've built up and all of a sudden you have to learn about another group that you don't have any control over their makeup.

I've gotten through to the undersea cavern. When you get to the cave at the top you are stopped from exploring it by a crater and a turn. I can't find another entrance and can't get through to where the people are moving about. What am I missing?
Shaddow
Actually that point was my fault sweat.gif you should have been able to walk over the craters, they were just supposed to be aesthetics, this link will be fixed. New Demo


If you copy over your save to the new folder you should be just fine, sorry for the trouble and thanks for catching my mistakes!
Fleta
QUOTE (Shaddowval @ Sep 17 2012, 02:38 PM) *
Actually that point was my fault sweat.gif you should have been able to walk over the craters, they were just supposed to be aesthetics, this link will be fixed. New Demo


If you copy over your save to the new folder you should be just fine, sorry for the trouble and thanks for catching my mistakes!


That did do it. I finished up and when I got back to Juno thanks to the guards, it kept on repeating that I had finished the demo. No way to exit the game besides Alt-F4. You may want to at least send you back to the main screen.
Shaddow
QUOTE (Fleta @ Sep 17 2012, 05:16 PM) *
QUOTE (Shaddowval @ Sep 17 2012, 02:38 PM) *
Actually that point was my fault sweat.gif you should have been able to walk over the craters, they were just supposed to be aesthetics, this link will be fixed. New Demo


If you copy over your save to the new folder you should be just fine, sorry for the trouble and thanks for catching my mistakes!


That did do it. I finished up and when I got back to Juno thanks to the guards, it kept on repeating that I had finished the demo. No way to exit the game besides Alt-F4. You may want to at least send you back to the main screen.


That was supposed to send you to the main screen. sweat.gif Will fix this for sure.

Edit: Seems I forgot the $ in the scene_credits of the credits script so they never ran. It's been fixed, and will be in the next update.
Fleta
QUOTE (Shaddowval @ Sep 17 2012, 09:17 PM) *
QUOTE (Fleta @ Sep 17 2012, 05:16 PM) *
QUOTE (Shaddowval @ Sep 17 2012, 02:38 PM) *
Actually that point was my fault sweat.gif you should have been able to walk over the craters, they were just supposed to be aesthetics, this link will be fixed. New Demo


If you copy over your save to the new folder you should be just fine, sorry for the trouble and thanks for catching my mistakes!


That did do it. I finished up and when I got back to Juno thanks to the guards, it kept on repeating that I had finished the demo. No way to exit the game besides Alt-F4. You may want to at least send you back to the main screen.


That was supposed to send you to the main screen. sweat.gif Will fix this for sure.

Edit: Seems I forgot the $ in the scene_credits of the credits script so they never ran. It's been fixed, and will be in the next update.


Well, I for one am eagerly looking forward to the rest of the game. Any kind of time frame when that will be?
Shaddow
Unfortunately it will be rather slow. The game is based around a Pathfinder game I am running which only runs once a week, I need to get dialogue from my players and then make the game. I'm a bit beyond where the demo ended, so I'll likely add another several hours to the demo then re-release it, but even that won't be for a bit. I do have another game that I'm working on at a faster pace, you may check that out. Link is in my signature.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.