I've been working on a common event utilising the RPG Maker jump function. It works alright, but there's just one thing I have a problem with - if there's something in the way of the jump trajectory, even if it's 3 tiles away, the player won't jump. So what I'm trying to do is tell RPG Maker that 'if you can't jump this distance, try jumping this distance' and so on to cover all the tile distances.
Now, I was thinking I could do this with conditional branching and the 'Else' category, but unfortunately that doesn't seem to work (as my conditional branch is a button, and that button is the same for all the different degrees of jumping, it just references the first branch regardless of any problems...). I'm sorry if this doesn't make a huge amount of sense - I'm not great at explaining this sort of thing, haha.
But basically, what I want to know is - is there a way to say to RPG Maker 'hey, if you aren't going to let the player jump with that move event, try this move event instead'? Again, I'm doing this in events, so no scripting, etc.
Thanks very much in advance