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Nub Cake
Hey guys, long time no see ^^

I started on a new project, and here the hero is supposed to walk over a bridg, while he walk i have made so that it shake and flashes screen some few times (fast) and then the bridge parts remove themself, or, i am supposed to do so, but as i re-started my whole project to import a new battle system tongue.gif

Anyway, while he stand in the air i would like to know if there is some way he can fall down (Mountain tileset) and when he passes the part he came from (when starting to walk on the bridge)



Sorry for such horrible description, but at least i got a picture >_>


Ages since i used it, and well, at least i learn stuff step by step again, thanks for the help guys ^^
Jens of Zanicuud
Well, you can create an event like this:

First of all, create three events that reproduce the tileset just below the "O" of "FALLS DOWN", trigger them with a switch [APPEAR] and make their Layer Priority (Always on Top) checked.
Then, in the main event, after shaking and flashing, iinsert commands like this:

>Switch [APPEAR] = ON

>Move Event {
>Player

>Phasing Mode ON;
>(graphic changes, if you like)
>Jump + 5, +9;
>Phasing Mode OFF;

}

>Proceed with movement
>...
et cetera, et cetera....

Your player should jump and then disappear behind the events in layer priority...

Hope this can help...

Jens
Nub Cake
QUOTE (Jens of Zanicuud @ Dec 5 2011, 12:30 PM) *
Well, you can create an event like this:

Hope this can help...

Jens


Thanks, ans specailly for fast reply ^^
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