Hello everyone again...
I've almost completed a battle system engine...
Let me explain this better...
There are no more HP.
I differentiate them in Blood and Pain.
Pain level starts at 0 and can be increased by attacking the target. The more the Pain, the less the evasion and the accuracy.
If a battler has a critically high Pain level can Faint or not to be able to act.
Regular attacks deal Pain damage.
Some skills deal Pain damage too.
Pain damage can be healed with Painkillers.
The true life parameter.
Blood damage can occur only if the difference between attacker's accuracy and target's evasion is critically high.
When Blood runs out, Death occurs.
Regular attacks can deal Blood damage (although the target has to have high Pain levels)
Some skills deal Blood damage too.
Blood damage cannot be healed with items.
Skills are differentiated in Pain Skills and Blood Skills, whether if they deal Pain or Blood damage.
Only Regular attacks can deal both Blood and Pain damage at the same time.
The only items I actually created are Painkillers.
Painkillers lower Pain levels, but their effect runs out in a few turns.
Hero A use Weak Painkiller - reduces his pain by 500.
Turn 0 |Pain - 500
After three turns, his pain will begin to rise.
Turn 3 |Pain + 50
Turn 4 |Pain + 100
Turn 5 |Pain + 150
Turn 6 |Pain + 200
After five turns, Pain is exactly as the same previous level.
4-Guard and Guard Break
Now guard occurs only when the Help Window shows the Guard string.
If the character is attacked before, damage is multiplied by 1.5 and battler loses the turn.
5-Critical and Brutal Break
If a critical hit occurs, Deadly flag will be set on and the target will be afflicted by Haemoraggie status (like poison...)
Damage is multiplied by 1.5
If a critical hit occurs in conjuctions with Guard Break, then you'll have Brutal Break (Damage 3x, Haemoraggie, turn loss)
The three main status available...
The battler is not able to do anything. Can't be revived in battle.
The battler is not able to do anything. Can be healed.
Like a poison. It inflicts 1/30 blood_max damage every turn.
That's almost all, folks, now the question...
What kind of battle system do I have to use in your opinion?
Sideview? First person? RPGXP-standard?
ATB? Turn based?
I've no idea about it...
Please, tell me your opinion...