Well, guys, I've been working on a game - well, really more of a concept at this point, or a collection of concepts - that I've decided to call Bronz for the time being. The story's centered mainly around a young man named Aiden in a classic tale of bildungsroman, as they say in Germany - fight monsters, get prizes, rescue the princess, become a true man. OR WILL IT? ... Well, it actually becomes more of an allegorical tale of monsters and men, but that doesn't matter much anyway.
Now, the thing about working on a game is that you get to think up plenty of concepts and scenarios that help inspire me to write music for them. Regardless of whether or not the game is going to be released, I'm going to be putting the music up here for public use. Please feel free to download for your projects (please give credit) or personal enjoyment, comment, or simply complain about how short they are.
Now, here goes!
Bronz's Theme
This piece is the theme music/main leitmotif of the title character, Bronz, who is basically a humbled, broken man who was scorned by the world... and then gave his life to help break the chains of oppression felt across the land. Oh, and he dies at the end. It's symbolic. And stuff.
The song sounds, to me, like a song for a war hero who gave it his all for his country and beliefs and died on the battlefield. I really like it - it's probably one of my best pieces to date, and a record-breaking 3 minutes 7 seconds to boot. You can get it here.
March of the Lion
This piece has both story and gameplay purposes. For story purposes, this is a song conerning Aiden's first impressions of the White Lions, a dignified mercenary group with plenty of ties to the royal Oligarchy. For gameplay, well, it also happens to be excellent tutorial music, especially if you want to use it in a Fire Emblem-esque strategy game.
It's pretty short, but covers everything I like to show about the White Lions: they're powerful, noble, and quietly intimidating to the townspeople. I might try to extend the song to two or three minutes if I get the chance (or inspration, I suppose) to. You can get it here.
Melancholy of a Drunkard
This song... surprisingly mischievous, for what it's worth. I was almost considering not putting it up here just yet, but then I said "I'm going to be posting music tomorrow" and, well, one thing followed another. This was the theme song of two drunkards sitting around a campfire, trying to come up with their next paycheck whilst dreaming about the halcyon days before the War.
This being the Internet, and nothing being permanent, I'll work on this one for a bit longer and release an improved version when I can. For now, provide feedback and get it here.
Other tracks
I've also decided to use this topic to post some of my older music on the site. It's sort of a grab bag as to what's in here, but I think it's not half bad no matter what you pick.
Astronauts - A song created for a school project. It's technically an electronic song, but without any of the high-budget synthesizers you hear in professional music, so it's closer to chiptune in many ways. Get it here.
Bolivia - Another school project song, and for the same teacher. This one is meant to be "Bolivian" music, but as my friend Luis pointed out, it ain't exactly what you'd hear if you turned on the Spanish radio - really more Western with a bit of Inca taint. You can get it here.
The Opening Room [Metroid Tribute] - As you might have guessed, this techno piece is made in style of the famous Metroid series. I was using better synths than in Astronauts, Image-Line's Harmless in particular, which gave me a lot more freedom of expression. Get it here.
Acetate [N+ Tribute] - In a similar manner to The Opening Room, this piece pays tribute to the music of the "sadist platformer" N+. It's purist techno, with drum filters, plenty of synthesis, and a loop-based structure. It was originally meant for a game I was going to make. You can get it here.
New(er) Caves [Herocore Remix] - If you haven't heard of Daniel Remar, well, you haven't heard of one of the most talented and underrated names in the history of indy gaming. His sprawling and amazing action-adventure game, Iij, is easily one of the best games I have ever played, but I decided to remix one of his other games - the 8-bit shooter Hero Core. This is high-action dance music (okay, so I lied about not being too interested in techno music in the first place), since the original "New Caves" was high-action dance music, and I think it deserves to be heard somewhere in the world. Get it here.
Well, that's all I have for now! I'm working on thinking of a battle theme for the game, though I might just go with remastering an old battle theme I made awhile ago - part of me wants to make a radical departure from either of these songs and go with... I don't know, rock or something. It's kind of hard for Handel's "Alla Hornpipe" to get your blood pumping, no?
Again, PLEASE feel free to download, comment, complain, rant, and/or firebomb my house in anger. Okay, maybe not that last one, but I'm sure you have the time for a little critique, hmm?