Was wondering about a unique capture system I hope I can explain well enough. Maybe you can give me an idea about how this might get event/scripted? I have done a fair amount of eventing now and completed woodcutting, fishing, stores, npcs, growing plants with changing graphics, pokemon encounter grass.
Well the idea is that there would be areas with traps. Based on which bait is placed into the trap a monster may or may not be trapped randomly picked from a list. Player than chooses to catch or release the monster. If caught add to party (check for space) and if full send to storage.
Doesn't sound too incredibly difficult similiar to the fishing with setting up the wait and random select events. What I need help with is how to add the monster to party or send to storage if party is full when captured and player checks it. Adding an option to keep or release will be simple its after that where I get lost. Any help is much appreciated thank you everyone.
Here is a link to the file of what I started. It's my first time trying to event something without a tutorial so i apologize for any newbie mistakes.