I tried to edit it o that it can support up to 8 splash screens but I cant seem to get it work. The first splash screen image shows then the rest don't. Can someone help me with this? Thank you. I'll include the EDITED script of his.
CODE
#==============================================================================
# ** Scene_Splash (Ultimate Splash Scene 3.1.2 Plug-n-Play Edition)
# By: XeroVolume
# Date: Friday, June 11, 2010
#------------------------------------------------------------------------------
# Special Thanks: Brewmeister for help with the original counter!
#------------------------------------------------------------------------------
# This class performs Splash screen processing
#==============================================================================
class Scene_Splash
#----------------------------------------------------------------------------
# * Object Initialization
#----------------------------------------------------------------------------
def initialize
#--------------------------------------------------------------------------
# The following variables can be customized to fit your preferences
#--------------------------------------------------------------------------
# Allow splash screen during playtest? (true = allow / false = do not allow)
@playtest = true
# Allow skip to title with SPACE or C? (true = allow / false = do not allow)
@skip = false
# Set the total amount of splash screens to be displayed (Default = 2)
@amount = 8
# Set amount of time between each splash screen (Default = 51)
@space = 51
# Set amount of time between final splash and title (Default = 0)
@title_space = 0
#--------------------------------------------------------------------------
# Audio Options
#--------------------------------------------------------------------------
# Allow SE when skipping to title? (true = allow / false = do not allow)
@skip_se_allow = true
# Allow BGM for splash screen 1? (true = allow / false = do not allow)
@bgm1_allow = true
# Allow BGM for splash screen 2? (true = allow / false = do not allow)
@bgm2_allow = true
#BGM for 3
@bgm3_allow = true
#BGM for 4
@bgm4_allow = true
#BGM for 5
@bgm5_allow = true
#BGM for 6
@bgm6_allow = true
#BGM for 7
@bgm7_allow = true
#BGM for 8
@bgm8_allow = true
# Set BGM for splash screen 1 (Default = 061-Slow04)
@bgm1 = '061-Slow04'
# Set BGM for splash screen 2 (Default = 062-Slow05)
@bgm2 = '062-Slow05'
# Set SE for skip to title function (Default = 003-System03)
@skip_se = '003-System03'
# Set fade out time (in seconds) for splash screen 1 audio (Default = 2.5)
@bgm1_out = 2.5
# Set fade out time (in seconds) for splash screen 2 audio (Default = 2.5)
@bgm2_out = 2.5
#--------------------------------------------------------------------------
# Splash Screen 1 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 1
@splash1 = '1'
# Set amount of frames it takes for splash 1 to fade in (Default = 51)
@in_time1 = 51
# Set amount of frames that splash screen 1 stays opaque (Default = 102)
@pause_time1 = 102
# Set amount of frames it takes for splash 1 to fade out (Default = 51)
@out_time1 = 51
#--------------------------------------------------------------------------
# Splash Screen 2 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash2 = '2'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time2 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time2 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time2 = 51
#--------------------------------------------------------------------------
# Splash Screen 3 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash3 = '3'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time3 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time3 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time3 = 51
#--------------------------------------------------------------------------
# Splash Screen 4 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash4 = '4'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time4 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time4 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time4 = 51
#--------------------------------------------------------------------------
# Splash Screen 5 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash5 = '5'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time5 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time5 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time5 = 51
#--------------------------------------------------------------------------
# Splash Screen 6 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash6 = '6'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time6 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time6 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time6 = 51
#--------------------------------------------------------------------------
# Splash Screen 7 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash7 = '7'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time7 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time7 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time7 = 51
#--------------------------------------------------------------------------
# Splash Screen 8 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash8 = '8'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time8 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time8 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time8 = 51
#------------------------------------------------------------------------
# The following variables should not be adjusted
#------------------------------------------------------------------------
# Create loop counter (Must start at zero)
@counter = 0
# Set initial splash screen opacity (Must start at 0.0)
@fade = 0.0
# Calculate splash 1 fade in speed
@in_speed1 = (255.0 / @in_time1)
# Calculate splash 1 fade out speed
@out_speed1 = (255.0 / @out_time1)
# Calculate splash 2 fade in speed
@in_speed2 = (255.0 / @in_time2)
# Calculate splash 2 fade out speed
@out_speed2 = (255.0 / @out_time2)
# Calculate splash 3 fade in speed
@in_speed3 = (255.0 / @in_time2)
# Calculate splash 3 fade out speed
@out_speed3 = (255.0 / @out_time2)
# Calculate splash 4 fade in speed
@in_speed4 = (255.0 / @in_time2)
# Calculate splash 4 fade out speed
@out_speed4 = (255.0 / @out_time2)
# Calculate splash 5 fade in speed
@in_speed5 = (255.0 / @in_time2)
# Calculate splash 5 fade out speed
@out_speed5 = (255.0 / @out_time2)
# Calculate splash 6 fade in speed
@in_speed6 = (255.0 / @in_time2)
# Calculate splash 6 fade out speed
@out_speed6 = (255.0 / @out_time2)
# Calculate splash 7 fade in speed
@in_speed7 = (255.0 / @in_time2)
# Calculate splash 7 fade out speed
@out_speed7 = (255.0 / @out_time2)
# Calculate splash 8 fade in speed
@in_speed8 = (255.0 / @in_time2)
# Calculate splash 8 fade out speed
@out_speed8 = (255.0 / @out_time2)
end
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
# Check for Battle Test
if $BTEST
# Switch to Title Screen
$scene = Scene_Title.new
end
# Check for Play Test
if $DEBUG && @playtest == false
# Switch to Title Screen
$scene = Scene_Title.new
end
# Load the System database & create a new game
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
# Create splash screen 1 graphic
@sprite1 = Sprite.new
@sprite1.bitmap = RPG::Cache.title(@splash1)
# Adjust sprite properties
@sprite1.ox = @sprite1.bitmap.width / 2
@sprite1.oy = @sprite1.bitmap.height / 2
# Center sprite on screen
@sprite1.x = 320
@sprite1.y = 240
# Set initial opacity
@sprite1.opacity = 0
# Create splash screen 2 graphic
@sprite2 = Sprite.new
@sprite2.bitmap = RPG::Cache.title(@splash2)
# Adjust sprite properties
@sprite2.ox = @sprite2.bitmap.width / 2
@sprite2.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite2.x = 320
@sprite2.y = 240
# Set initial opacity
@sprite2.opacity = 0
# Create splash screen 3 graphic
@sprite3 = Sprite.new
@sprite3.bitmap = RPG::Cache.title(@splash3)
# Adjust sprite properties
@sprite3.ox = @sprite2.bitmap.width / 2
@sprite3.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite3.x = 320
@sprite3.y = 240
# Set initial opacity
@sprite3.opacity = 0
# Create splash screen 4 graphic
@sprite4 = Sprite.new
@sprite4.bitmap = RPG::Cache.title(@splash4)
# Adjust sprite properties
@sprite4.ox = @sprite2.bitmap.width / 2
@sprite4.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite4.x = 320
@sprite4.y = 240
# Set initial opacity
@sprite4.opacity = 0
# Create splash screen 5 graphic
@sprite5 = Sprite.new
@sprite5.bitmap = RPG::Cache.title(@splash5)
# Adjust sprite properties
@sprite5.ox = @sprite2.bitmap.width / 2
@sprite5.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite5.x = 320
@sprite5.y = 240
# Set initial opacity
@sprite5.opacity = 0
# Create splash screen 6 graphic
@sprite6 = Sprite.new
@sprite6.bitmap = RPG::Cache.title(@splash6)
# Adjust sprite properties
@sprite6.ox = @sprite2.bitmap.width / 2
@sprite6.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite6.x = 320
@sprite6.y = 240
# Set initial opacity
@sprite6.opacity = 0
# Create splash screen 7 graphic
@sprite7 = Sprite.new
@sprite7.bitmap = RPG::Cache.title(@splash7)
# Adjust sprite properties
@sprite7.ox = @sprite2.bitmap.width / 2
@sprite7.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite7.x = 320
@sprite7.y = 240
# Set initial opacity
@sprite7.opacity = 0
# Create splash screen 8 graphic
@sprite8 = Sprite.new
@sprite8.bitmap = RPG::Cache.title(@splash8)
# Adjust sprite properties
@sprite8.ox = @sprite2.bitmap.width / 2
@sprite8.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite8.x = 320
@sprite8.y = 240
# Set initial opacity
@sprite8.opacity = 0
# Stop playing ME and BGS
Audio.me_stop
Audio.bgs_stop
# Execute transition
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
# Update loop counter
@counter += 1
end
# Prepare for transition
Graphics.freeze
# Dispose of Splash Screen graphics
@sprite1.dispose
@sprite1.bitmap.dispose
@sprite2.dispose
@sprite2.bitmap.dispose
@sprite3.dispose
@sprite3.bitmap.dispose
@sprite4.dispose
@sprite4.bitmap.dispose
@sprite5.dispose
@sprite5.bitmap.dispose
@sprite6.dispose
@sprite6.bitmap.dispose
@sprite7.dispose
@sprite7.bitmap.dispose
@sprite8.dispose
@sprite8.bitmap.dispose
end
#--------------------------------------------------------------------------
# * Frame update
#--------------------------------------------------------------------------
def update
# If C button was pressed
if Input.trigger?(Input::C) && @skip == true
if @skip_se_allow == true
# Play decision SE
$game_system.se_play(RPG::AudioFile.new(@skip_se))
end
# Switch to title screen
$scene = Scene_Title.new
end
# Fade Cycle
fade_cycle
# Update Graphics
@sprite1.update
@sprite2.update
@sprite3.update
@sprite4.update
@sprite5.update
@sprite6.update
@sprite7.update
@sprite8.update
end
#--------------------------------------------------------------------------
# * Fade Cycle
#--------------------------------------------------------------------------
def fade_cycle
# Determinent (Based on amount of splash screens remaining)
case @amount
# When 2 splash screens remain
when 8
# Check for audio
if @counter == 1 && @bgm1_allow == true
$game_system.bgm_play(RPG::AudioFile.new(@bgm1))
end
# Set splash screen 1's opacity level equal to @fade variable's value
@sprite1.opacity = @fade
# Fade in
if @counter <= @in_time1
@fade += @in_speed1
end
# Pause splash screen 1
if @counter >= @in_time1 + @pause_time1
# Fade out graphics
@fade -= @out_speed1
end
# Fade out BGM
if @counter == @in_time1 + @pause_time1
Audio.bgm_fade(@bgm1_out * 1000)
end
# Space between splash screens
if @counter >= @in_time1 + @out_time1 + @pause_time1 + @space
# Update splash screen amount
@amount -= 1
# Reset loop counter
@counter = 0
# Reset opacity variable
@fade = 0
end
# When 1 splash screen remains
when 1
# Check for audio
if @counter == 1 && @bgm2_allow == true
$game_system.bgm_play(RPG::AudioFile.new(@bgm2))
end
# Set splash screen 2's opacity level equal to @fade variable's value
@sprite2.opacity = @fade
# Fade in
if @counter <= @in_time2
@fade += @in_speed2
end
# Pause splash screen 2
if @counter >= @in_time2 + @pause_time2
# Fade out graphics
@fade -= @out_speed2
end
# Fade out BGM
if @counter == @in_time2 + @pause_time2
Audio.bgm_fade(@bgm2_out * 1000)
end
# Space between splash screen and title screen
if @counter >= @in_time2 + @out_time2 + @pause_time2 + @title_space
# Update splash screen amount
@amount -= 1
end
# When 0 splash screens remain
when 0
# Switch to Title Screen
$scene = Scene_Title.new
end
end
#--------------------------------------------------------------------------
# * Plug-n-Play Functionality
#--------------------------------------------------------------------------
$scene = Scene_Splash.new
$scene.main while $scene.is_a?(self)
end
# ** Scene_Splash (Ultimate Splash Scene 3.1.2 Plug-n-Play Edition)
# By: XeroVolume
# Date: Friday, June 11, 2010
#------------------------------------------------------------------------------
# Special Thanks: Brewmeister for help with the original counter!
#------------------------------------------------------------------------------
# This class performs Splash screen processing
#==============================================================================
class Scene_Splash
#----------------------------------------------------------------------------
# * Object Initialization
#----------------------------------------------------------------------------
def initialize
#--------------------------------------------------------------------------
# The following variables can be customized to fit your preferences
#--------------------------------------------------------------------------
# Allow splash screen during playtest? (true = allow / false = do not allow)
@playtest = true
# Allow skip to title with SPACE or C? (true = allow / false = do not allow)
@skip = false
# Set the total amount of splash screens to be displayed (Default = 2)
@amount = 8
# Set amount of time between each splash screen (Default = 51)
@space = 51
# Set amount of time between final splash and title (Default = 0)
@title_space = 0
#--------------------------------------------------------------------------
# Audio Options
#--------------------------------------------------------------------------
# Allow SE when skipping to title? (true = allow / false = do not allow)
@skip_se_allow = true
# Allow BGM for splash screen 1? (true = allow / false = do not allow)
@bgm1_allow = true
# Allow BGM for splash screen 2? (true = allow / false = do not allow)
@bgm2_allow = true
#BGM for 3
@bgm3_allow = true
#BGM for 4
@bgm4_allow = true
#BGM for 5
@bgm5_allow = true
#BGM for 6
@bgm6_allow = true
#BGM for 7
@bgm7_allow = true
#BGM for 8
@bgm8_allow = true
# Set BGM for splash screen 1 (Default = 061-Slow04)
@bgm1 = '061-Slow04'
# Set BGM for splash screen 2 (Default = 062-Slow05)
@bgm2 = '062-Slow05'
# Set SE for skip to title function (Default = 003-System03)
@skip_se = '003-System03'
# Set fade out time (in seconds) for splash screen 1 audio (Default = 2.5)
@bgm1_out = 2.5
# Set fade out time (in seconds) for splash screen 2 audio (Default = 2.5)
@bgm2_out = 2.5
#--------------------------------------------------------------------------
# Splash Screen 1 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 1
@splash1 = '1'
# Set amount of frames it takes for splash 1 to fade in (Default = 51)
@in_time1 = 51
# Set amount of frames that splash screen 1 stays opaque (Default = 102)
@pause_time1 = 102
# Set amount of frames it takes for splash 1 to fade out (Default = 51)
@out_time1 = 51
#--------------------------------------------------------------------------
# Splash Screen 2 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash2 = '2'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time2 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time2 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time2 = 51
#--------------------------------------------------------------------------
# Splash Screen 3 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash3 = '3'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time3 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time3 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time3 = 51
#--------------------------------------------------------------------------
# Splash Screen 4 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash4 = '4'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time4 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time4 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time4 = 51
#--------------------------------------------------------------------------
# Splash Screen 5 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash5 = '5'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time5 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time5 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time5 = 51
#--------------------------------------------------------------------------
# Splash Screen 6 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash6 = '6'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time6 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time6 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time6 = 51
#--------------------------------------------------------------------------
# Splash Screen 7 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash7 = '7'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time7 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time7 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time7 = 51
#--------------------------------------------------------------------------
# Splash Screen 8 Options
#--------------------------------------------------------------------------
# Set file to be used for splash screen 2
@splash8 = '8'
# Set amount of frames it takes for splash 2 to fade in (Default = 51)
@in_time8 = 51
# Set amount of frames that splash screen 2 stays opaque (Default = 102)
@pause_time8 = 102
# Set amount of frames it takes for splash 2 to fade out (Default = 51)
@out_time8 = 51
#------------------------------------------------------------------------
# The following variables should not be adjusted
#------------------------------------------------------------------------
# Create loop counter (Must start at zero)
@counter = 0
# Set initial splash screen opacity (Must start at 0.0)
@fade = 0.0
# Calculate splash 1 fade in speed
@in_speed1 = (255.0 / @in_time1)
# Calculate splash 1 fade out speed
@out_speed1 = (255.0 / @out_time1)
# Calculate splash 2 fade in speed
@in_speed2 = (255.0 / @in_time2)
# Calculate splash 2 fade out speed
@out_speed2 = (255.0 / @out_time2)
# Calculate splash 3 fade in speed
@in_speed3 = (255.0 / @in_time2)
# Calculate splash 3 fade out speed
@out_speed3 = (255.0 / @out_time2)
# Calculate splash 4 fade in speed
@in_speed4 = (255.0 / @in_time2)
# Calculate splash 4 fade out speed
@out_speed4 = (255.0 / @out_time2)
# Calculate splash 5 fade in speed
@in_speed5 = (255.0 / @in_time2)
# Calculate splash 5 fade out speed
@out_speed5 = (255.0 / @out_time2)
# Calculate splash 6 fade in speed
@in_speed6 = (255.0 / @in_time2)
# Calculate splash 6 fade out speed
@out_speed6 = (255.0 / @out_time2)
# Calculate splash 7 fade in speed
@in_speed7 = (255.0 / @in_time2)
# Calculate splash 7 fade out speed
@out_speed7 = (255.0 / @out_time2)
# Calculate splash 8 fade in speed
@in_speed8 = (255.0 / @in_time2)
# Calculate splash 8 fade out speed
@out_speed8 = (255.0 / @out_time2)
end
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
# Check for Battle Test
if $BTEST
# Switch to Title Screen
$scene = Scene_Title.new
end
# Check for Play Test
if $DEBUG && @playtest == false
# Switch to Title Screen
$scene = Scene_Title.new
end
# Load the System database & create a new game
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
# Create splash screen 1 graphic
@sprite1 = Sprite.new
@sprite1.bitmap = RPG::Cache.title(@splash1)
# Adjust sprite properties
@sprite1.ox = @sprite1.bitmap.width / 2
@sprite1.oy = @sprite1.bitmap.height / 2
# Center sprite on screen
@sprite1.x = 320
@sprite1.y = 240
# Set initial opacity
@sprite1.opacity = 0
# Create splash screen 2 graphic
@sprite2 = Sprite.new
@sprite2.bitmap = RPG::Cache.title(@splash2)
# Adjust sprite properties
@sprite2.ox = @sprite2.bitmap.width / 2
@sprite2.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite2.x = 320
@sprite2.y = 240
# Set initial opacity
@sprite2.opacity = 0
# Create splash screen 3 graphic
@sprite3 = Sprite.new
@sprite3.bitmap = RPG::Cache.title(@splash3)
# Adjust sprite properties
@sprite3.ox = @sprite2.bitmap.width / 2
@sprite3.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite3.x = 320
@sprite3.y = 240
# Set initial opacity
@sprite3.opacity = 0
# Create splash screen 4 graphic
@sprite4 = Sprite.new
@sprite4.bitmap = RPG::Cache.title(@splash4)
# Adjust sprite properties
@sprite4.ox = @sprite2.bitmap.width / 2
@sprite4.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite4.x = 320
@sprite4.y = 240
# Set initial opacity
@sprite4.opacity = 0
# Create splash screen 5 graphic
@sprite5 = Sprite.new
@sprite5.bitmap = RPG::Cache.title(@splash5)
# Adjust sprite properties
@sprite5.ox = @sprite2.bitmap.width / 2
@sprite5.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite5.x = 320
@sprite5.y = 240
# Set initial opacity
@sprite5.opacity = 0
# Create splash screen 6 graphic
@sprite6 = Sprite.new
@sprite6.bitmap = RPG::Cache.title(@splash6)
# Adjust sprite properties
@sprite6.ox = @sprite2.bitmap.width / 2
@sprite6.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite6.x = 320
@sprite6.y = 240
# Set initial opacity
@sprite6.opacity = 0
# Create splash screen 7 graphic
@sprite7 = Sprite.new
@sprite7.bitmap = RPG::Cache.title(@splash7)
# Adjust sprite properties
@sprite7.ox = @sprite2.bitmap.width / 2
@sprite7.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite7.x = 320
@sprite7.y = 240
# Set initial opacity
@sprite7.opacity = 0
# Create splash screen 8 graphic
@sprite8 = Sprite.new
@sprite8.bitmap = RPG::Cache.title(@splash8)
# Adjust sprite properties
@sprite8.ox = @sprite2.bitmap.width / 2
@sprite8.oy = @sprite2.bitmap.height / 2
# Center sprite on screen
@sprite8.x = 320
@sprite8.y = 240
# Set initial opacity
@sprite8.opacity = 0
# Stop playing ME and BGS
Audio.me_stop
Audio.bgs_stop
# Execute transition
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
# Update loop counter
@counter += 1
end
# Prepare for transition
Graphics.freeze
# Dispose of Splash Screen graphics
@sprite1.dispose
@sprite1.bitmap.dispose
@sprite2.dispose
@sprite2.bitmap.dispose
@sprite3.dispose
@sprite3.bitmap.dispose
@sprite4.dispose
@sprite4.bitmap.dispose
@sprite5.dispose
@sprite5.bitmap.dispose
@sprite6.dispose
@sprite6.bitmap.dispose
@sprite7.dispose
@sprite7.bitmap.dispose
@sprite8.dispose
@sprite8.bitmap.dispose
end
#--------------------------------------------------------------------------
# * Frame update
#--------------------------------------------------------------------------
def update
# If C button was pressed
if Input.trigger?(Input::C) && @skip == true
if @skip_se_allow == true
# Play decision SE
$game_system.se_play(RPG::AudioFile.new(@skip_se))
end
# Switch to title screen
$scene = Scene_Title.new
end
# Fade Cycle
fade_cycle
# Update Graphics
@sprite1.update
@sprite2.update
@sprite3.update
@sprite4.update
@sprite5.update
@sprite6.update
@sprite7.update
@sprite8.update
end
#--------------------------------------------------------------------------
# * Fade Cycle
#--------------------------------------------------------------------------
def fade_cycle
# Determinent (Based on amount of splash screens remaining)
case @amount
# When 2 splash screens remain
when 8
# Check for audio
if @counter == 1 && @bgm1_allow == true
$game_system.bgm_play(RPG::AudioFile.new(@bgm1))
end
# Set splash screen 1's opacity level equal to @fade variable's value
@sprite1.opacity = @fade
# Fade in
if @counter <= @in_time1
@fade += @in_speed1
end
# Pause splash screen 1
if @counter >= @in_time1 + @pause_time1
# Fade out graphics
@fade -= @out_speed1
end
# Fade out BGM
if @counter == @in_time1 + @pause_time1
Audio.bgm_fade(@bgm1_out * 1000)
end
# Space between splash screens
if @counter >= @in_time1 + @out_time1 + @pause_time1 + @space
# Update splash screen amount
@amount -= 1
# Reset loop counter
@counter = 0
# Reset opacity variable
@fade = 0
end
# When 1 splash screen remains
when 1
# Check for audio
if @counter == 1 && @bgm2_allow == true
$game_system.bgm_play(RPG::AudioFile.new(@bgm2))
end
# Set splash screen 2's opacity level equal to @fade variable's value
@sprite2.opacity = @fade
# Fade in
if @counter <= @in_time2
@fade += @in_speed2
end
# Pause splash screen 2
if @counter >= @in_time2 + @pause_time2
# Fade out graphics
@fade -= @out_speed2
end
# Fade out BGM
if @counter == @in_time2 + @pause_time2
Audio.bgm_fade(@bgm2_out * 1000)
end
# Space between splash screen and title screen
if @counter >= @in_time2 + @out_time2 + @pause_time2 + @title_space
# Update splash screen amount
@amount -= 1
end
# When 0 splash screens remain
when 0
# Switch to Title Screen
$scene = Scene_Title.new
end
end
#--------------------------------------------------------------------------
# * Plug-n-Play Functionality
#--------------------------------------------------------------------------
$scene = Scene_Splash.new
$scene.main while $scene.is_a?(self)
end