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Sparrowsmith
Warning. The following RP takes the laws of physics and says, "meh, that's not really important" then it laughs in the face of Geography, spits in the face of logic, and stabs you in the back for looking at it funny. This is an RP to flex your creative muscles.

Setting:
You're in Limbo. That's not Limbo as in the religious sense of the word, though it might be, but rather because it's neither here nor there. Some people died before they came here, some people just woke up one day, and some people simply don't talk about it. You've been here a while, long enough to know A from B but not long enough to know the whole alphabet. Maybe one or two of you are veterans, and have survived for a while, in which case take five.

Limbo is a dystopia, possibly afterlife, of all things neutral. It is essentially a massive desert with pockets of human civilization thrown onto it messily and without order. If you look hard enough you might find a supermarket full of supplies, and possibly your most treasured possessions, if you're unlucky a graveyard will appear behind you and you'll be eaten by a nightmare, but more on those later.

Time works differently in Limbo. Time is always running, but the sun sometimes isn't. Some places are always day, and can only be found if you walk towards them during the day, other places are always night, same rules apply. The same place that is a town during the day, could be a ruin at night. All you have to do is walk out into the sunset, then walk directly back again. It gets weirder: A town that exists in one place at noon, could exist in a completely different place at night (if that place does actually age throughout the day) but it'll usually be the same two places.

The most common killer in Limbo, and yes you can die here, are the nightmares, but we'll get to them. The second greatest killer is madness, because nothing has to make sense here. A six chamber gun can fire eight bullets without being reloaded, sometimes. No one ever gets ill. There are fresh supplies of meat everywhere, but no one has ever seen an animal (except rumors of a talking rabbit). Because Madness kills so much, only the mad can survive. The people who embrace the insanity. The people who roam supermarkets wearing rollerblades and hacking down zombies with a samurai sword. The people who march into danger and kill it. These people live. The third greatest killer is the mad people.

Plot:
People only ever do two things in Limbo: They either settle down, try to live some messed up "Wild West" apocalyptic nonsense of a life... Or they try to get home. That's us, we're trying to get back to reality. All we've got to work on is a Train with no driver that briefly passes a specific location at a specific time everyday. It's a well known rumor. Whether it's true, we don't know. What we do know is that someone, somewhere, has been boasting about having a map to it.

Important Things:
Upon waking in Limbo you found yourself with something new in your head. For some people in was a sentence, or a memory, or a song, but whatever it was it revealed something. Everyone knows something that haunts them. Some of us know exactly how we'll die (or die again in some cases). Some of us know man's one true weakness. Some of us know the meaning of life. Some of us know the reason we all deserve to rot in Limbo forever. Whatever you know, it's best not to share it. Knowing one of these things is enough to haunt you forever, knowing two is just being rotten.

As previously said, only the mad survive here. It is a common courtesy to invent a new name, dress wildly, and generally be a badass. This gives people confidence that you won't die soon (as almost every person who arrives in Limbo dies within a day) and also hides your past, which few people will ever care about here. Some people claim to have been in Limbo for over a century, but still look young, some people seem to die quicker. There is no rhyme or reason, this place just hates some people more than others.

The Nightmares:
There are a number of horrors walking Limbo. We call them Nightmares.
Most are standard. They simply appear as some abstract human fear. Monsters, vampires, zombies, you name it. They're not shapeshifters, and bullet to one of the buggers will usually kill them.
Other Nightmares are more elaborate. Luring people to their deaths through elaborate tricks, creating mirages, and generally being dicks. If you're lucky, you'll run into one of these. If you're really lucky, you'll run into the first group.
If you're unlucky, you'll run into one of the real bad Nightmares... But since you haven't encountered any real bad Nightmares yet, this section remains empty for now.
[I'll add these as we encounter them. For the record, I have a few planned out.]

Sign up:
Limbo is a place where actions speak louder than words or life stories. I would highly recommend writing yourself a sign up and keeping it locked up at home, in a drawer, where no one can find it. Everything we learn about your character, we want to learn through the RP.

All we need here is:
A Name:
A Description or Picture:
One or Two things about them:


A Name: Elders Graym
A Description or Picture: Elders wears an extremely tall fabric top hat that shades his face almost completely. He sometimes chews on a piece of straw or a cigarette, but usually covers his face and/or neck with a polkodot handkerchief. His body is wrapped in a torn and ragged cloak. Underneath he wears a black vest, hard wearing trousers, and an array of belts for supplies and holsters. He almost always has his gun out, a handgun, custom made, he stole it off a dead guy.
One or Two things about them: He doesn't talk much. He's been here for a long, long time.
Nicsp
A name: Addo De Luca
A description or picture:

Addo seems to be always carrying around his rifle, which is an old victorian times musket, it is in perfect conditions, though.

One or two things about them: Addo likes to drink, like, seriously, he usually can't go through one day without ingesting at least a little bit of alcohol. He's pretty cheery and playful, however if that is his normal behaviour or just because of the alcohol, is really hard to tell.
Sparrowsmith
Accepted. He's both alcoholic AND has a badass name!
Let's see if we can't get some more players in this freestyle chess game we're penning.
Ryuga
Name: Nina Crescent
Picture:
pic

The rest of her garments have been stained with blood of both her own, and of others. Her weapon of choice is a butcher’s cleaver.

One or Two things about her: Limbo’s no place for a young girl like her to be wandering around. You could say that she’s developed some psychological issues.
Sparrowsmith
Brilliant biggrin.gif I'm thinking of making some maps if anyone is confused about how geography works in Limbo, but if everyone gets it then I'll leave it as it is.
Bill Nye
Name: Keon Ludwik
Picture:

His weapon's are two small daggers he found. one is engraved with some kind of symbol...

One or two things about him:
Rather fast, he has a bad habit of saying the wrong thing at the wrong time. Feels no shame in taking things from others if he needs it.
He finds Limbo a place of freedom, at least next to the laws back home. But his sister Cisna is what drives him to get out.
Sparrowsmith
accepted 3.0!

depending on my schedule I'll have this up some time in the next five days, hopefully with another RPer or two by then.
Bill Nye
Cool, can't wait. It's been way to long since i last took part in an RP.
EDIT: I feel like Johnny's theme from chrono trigger would fit Nicsp's char..
Sparrowsmith
I was just about to set this up, and I have a nice idea how to start it, but I figured it's a sandbox RP so I may as well let you guys get a say in this wink.gif If you guys have any ideas during the RP, message me or post them here. I love some collaborative world building. I'll probably handle main plot points (though there won't be many).

Anyway, here's a few ways I've thought of beginning this:
1 - Elders Graym (my character) has heard of a map home and sent word through the grapevine that anyone who wants to help him find it should meet him at the central saloon (a western style tavern that, unless you know where you're going, you'll eventually walk back to).
2 - We've all heard of the map on our own (through rumors) and travelled to the same town to try and find it (some hilarity ensues as we race against each other).
3 - We already have the map, and are just beginning the journey.
4 - Whatever ideas you guys can think of.

Whichever you guys are most comfortable doing works for me. If you wanna start with some exposition then move into the action, it's option 1. Want some mild fun to set the scene, option 2. Straight into the main journey, option 3.

Personally I quite like 1, but I'll leave it to you guys.
Ryuga
While option 2 is the most natural way to start the story, we really need anincentive for the characters to unite. Option 2 has the potential to durdle which none of us want.

I vote option 1.
Bill Nye
I agree with Ryuga. (Who has the best avatar ever.)
1 sounds good to me.
EDIT: I think that 2 would be a good way to re-use this RP after we use idea numbah 1.
Nicsp
Also vote with idea number one.
Bill Nye
Just a guess, but i think we're going with number 1. tongue.gif
Sparrowsmith
1 it is.

I'll set this up later tonight and we can get cracking, good hustle guys biggrin.gif need quick responses like that in the RP to keep it going to.
Bill Nye
*Insert image of person waiting here...*
Sparrowsmith
sorry sweat.gif my laptop overheated so I decided to get an early night... Up within the hour.
Sparrowsmith
Ok! I'm going to start introducing some new concepts as we go along (feel free to introduce some of your own). A lot of these were planned out from the very start, but seemed like too much to introduce initially, so I thought I'd ease you into it. New concepts will appear in bold during the RP, though I may introduce them here first. As said before, you are welcome to introduce your own concepts too.

Fractured Factory
The fractured factory is one of the stranger parts of Limbo. You'll stumble across it during the day in good condition, recently abandoned. Gears will still whir and grind if given motivation. As the day progresses, however, time will take its toll swiftly. Floors will collapse by the hour, walls will degrade, machinery will die out completely. By night the place is a ruin, hundreds, maybe thousands of years old. By morning there is nothing left but sand, and you are once again standing in the ever-changing desert of Limbo. The exact location of the Fractured Factory changes throughout the day, so when you leave in the morning you are in a completely different location to where you entered the previous morning. On the other side of Limbo, however, the Factory will reappear, fully functional again, then slowly travel and degrade until it reaches its resting place again. By leaving the Fractured Factory at a specific time, you can travel to corners of Limbo that no one has seen before.

Generics
[Nightmares]
Generics are your standard nightmare material. They are the manifestation of a random fear throughout time, usually pertaining to folklore or children's stories. They are easily killed, but attack in swarms, making them potentially dangerous. As with most nightmares, they kill by physically harming you with their teeth or claws. Generics are largely inconsistent, due to them being amalgamations of several fears. A horde of undead generics, for example, may be comprised of both slow and quick moving zombies. What must be remembered about generics is that they are NOT fears themselves, merely beings that disguise themselves as common fears. A Generic Nightmare in the form of a vampire does not need to be staked through the heart, a bullet pretty much anywhere will do just fine. More complex nightmares, however, do have rules that must be followed to kill them, but that's a concept to be introduced later.

Impossibility Factors
This is a concept Graym will personally introduce soon, and is very important to Limbo. It is a mathematical scale which tells you exactly to what extent the laws of physics apply at any given time [note, this can change within a matter of minutes].
0 - ALL laws of physics remain intact. The universe is behaving exactly as you would expect it to.
1 - No laws apply at all. vehicles can be driven up the sides of skyscrapers without using any fuel at all. Guns never need reloading. With the right mind set you can defy gravity itself and kill anything you see by blinking. Factors of 1 are basically unheard of, however, and require TREMENDOUS amounts of willpower to actually act upon.
Commonly in Limbo you will find factors of 0.2 to 0.5. At these factors you can expect some reality bending to occur, but not much, and only if you focus on it. You can jump higher, run faster, your 6 barrel gun can fire 9 shots without reloading, your sword can cut through metal, etc
What is VERY important to stress about impossibility factors is that they only work if your mind accepts it. If you refuse to accept that the laws of physics aren't working, then they will continue to take effect for you, while other people are crashing motorcycles into helicopters. Basically, the madder your character is, the better they can take advantage of impossibility factors. Graym, for example, refuses to believe that his hat can ever leave his head, so it rarely does wink.gif How exactly do we work out the impossibility factor? Well it's really quite simple, and we'll learn how to do it as soon as we reach the next location.

Edit:
After we hit the village we head straight for the factory and then to one of many 'supermarkets' so we can stock up on supplies and do some character building, etc, after that is a surprise but we'll have a bit more action. The next location after that is undecided, so if anyone has any suggestions they are welcome. We could go somewhere nice and welcoming, like a theme park or something, or somewhere more sinister, like a lake filled with undead (generics). I want to get you guys involved as much as possible in upcoming locations. Literally anything goes, further on I plan to include some pretty nifty chases with motorcycles and helicopters for example, so I wanna see some creative juices flowing.
Thubanus
Is there still room for new characters? If so, I would like to join.

Name: "Priest" (he can't remember his real name)
Picture: Found here: Found here.

A few things about him:

He remembers little about his past, except that he came to Limbo by choice, in hopes of bringing some sense of hope to a hopeless world.
Other than his robe and collared shirt, he carries a faded knapsack, with his personal effects, and a simple staff.

He is a wandering healer.
Sparrowsmith
The RP seems to have come to a bit of a slither, however, if the other RPers express a will to see it pick back up again then I'm sure we could fit you in. Currently several groups of raiders are heading towards our heroes, I'm sure you could arrive as well and want to join us.

Just introduced this concept to RP, I had planned to introduce it later but I thought, what with all the sudden action, this could be fun.
manifesting
When something is made in an impossible place, then taken elsewhere, it usually retains its impossible abilities. There exists a place in Limbo with very high impossibility factors, and someone in this place began creating a chemical roughly five years ago. This chemical is incredibly easy to make, but alters the very reality of Limbo if ingested. It causes one to manifest. Any thought they have can become a reality, and dream, any nightmare, with or without reason. The user often ends up insane, but the strong willed have sometimes been able to use it to their advantage. It is a dangerous drug as it makes all things possibly fake.
Nicsp
Dang, I missed a lot ICly. What exactly just happened? I read the posts but i'm still confused...
Sparrowsmith
Well I haven't read past my last post yet but...

We found some weird shit in the factory, the thief had taken a drug (as described above) which caused him to 'manifest' nightmares and introduce an impossibility factor. This is an issue which will be used very scarcely throughout the RP, I just wanted to introduce it (and some other stuff) early on, because we will tackle it later... This is a pretty well mapped out story (the first half anyway) and I intend to bring lots of NPCs in that we can use, as well as some more elaborate nightmares which (I hope) will genuinely scare you.
Anyway, once we dispatched the thief, the nightmares disappeared and we got the map, but we're surrounded by other people who want the map, and we have to hold out in the factory until it's turned into dust (just a little while longer) is there anything specific you need clarifying?

Also, the thief mentioned something about having killed Graym. I could explain this in game, or just here, I'm undecided unless someone accuses me of making an 'immortal' character. I was planning on explaining it in detail, characterization and the like, but if anyone's curiosity is peaked I can explain it now. Graym, and all of Limbo, are products of a story I'm toying around with at the moment, much like Section Seven was, so it's all quite developed and interlinked, and there are rules I haven't revealed yet wink.gif However, if being kept in the dark is uncomfortable for you guys, I will gladly reveal some of the upcoming story...
Ryuga
I, for one, trust your judgement Sparrow. I'm fine with being kept in the dark for now. Just do your best to tie up all the loose ends before this RP inevitably dies...
Nicsp
QUOTE (Sparrowsmith @ Jan 18 2012, 02:39 PM) *
surrounded by other people who want the map, and we have to hold out in the factory until it's turned into dust (just a little while longer)


Yes, see that's the thing, according to latest posts, the building already turned to dust, so i'm rather confused as to where I'd put Addo now. >_<;;
Ryuga
QUOTE (Nicsp @ Jan 18 2012, 10:10 AM) *
QUOTE (Sparrowsmith @ Jan 18 2012, 02:39 PM) *
surrounded by other people who want the map, and we have to hold out in the factory until it's turned into dust (just a little while longer)


Yes, see that's the thing, according to latest posts, the building already turned to dust, so i'm rather confused as to where I'd put Addo now. >_<;;


Well, I expected to have more than one building in the factory area, which is why I kind of posted that... Sorry about confusing everybody. sweat.gif

When in doubt though, go with Sparrow's suggestion.
Sparrowsmith
Yes there are several parts to the factory, each could be called a building.
The original was "The group drew closer and closer to the factory. It eventually became apparent there was a line, a street of some kind, running down the centre of two separate buildings, each whirring away at their own pace with bridges crossing between them." but it seems to have developed into a more elaborate set up of sections within those buildings.

Also, Bill Nye, if you are reading this, how much do you have planned for this woman you have introduced? I'm perfectly happy to let you work a story alongside the main ark, in fact I encourage it, but she would also fit quite neatly with an ark I intend to cover (much) later. It's up to you happy.gif

Also, everyone, concerning the "one thing your character was told/shown upon arriving in Limbo":
QUOTE
Upon waking in Limbo you found yourself with something new in your head. For some people in was a sentence, or a memory, or a song, but whatever it was it revealed something. Everyone knows something that haunts them. Some of us know exactly how we'll die (or die again in some cases). Some of us know man's one true weakness. Some of us know the meaning of life. Some of us know the reason we all deserve to rot in Limbo forever. Whatever you know, it's best not to share it. Knowing one of these things is enough to haunt you forever, knowing two is just being rotten.

I would like to bring up now that this thing, in case it wasn't too apparent earlier, is an absolute fact. If you learned, for example, that you must kill a rabbit before you may leave Limbo, then you will not be allowed to leave until you do such a thing. If you learned, for example, that you are doomed to walk the sand until death, then there is pretty much no way you'll ever leave (I say pretty much, because we will explore the concept of breaking these 'rules' towards the end of the story... If we get there.)

Well, that's all for now.
Bill Nye
I've been thinking about it, if you already have an idea i'm happy to let you take over the role of the part mechanical woman Maria.
Also, even i'm starting to get irritated at all the shit happening, Robots, Brute, Some madman (At this point, the guess is he died in the building).
Giant effing worms? I mean, damn Nicsp. Even i didn't see that coming. And now raiders, damn we got problems, lots and lots of problems.
Also, what's with the guy who posted in the RP? If i missed something please let me know.
Sparrowsmith
QUOTE (Thubanus @ Jan 15 2012, 12:23 AM) *
Is there still room for new characters? If so, I would like to join.

Name: "Priest" (he can't remember his real name)
Picture: Found here: Found here.

A few things about him:

He remembers little about his past, except that he came to Limbo by choice, in hopes of bringing some sense of hope to a hopeless world.
Other than his robe and collared shirt, he carries a faded knapsack, with his personal effects, and a simple staff.

He is a wandering healer.


This guy.

I'm afraid the game doesn't contain magic, per se, so the healing thing will have to be retconned out. I thought you meant like a doctor, not a magician mellow.gif Other than that the introduction was fine. The RP does (or will) feature stuff which seems magical, but it's not quite as simple as healing a wound by praying. Sorry about that. sleep.gif Unless you edit your post (he can bandage the wound?) then we'll have to ignore it.

QUOTE
I've been thinking about it, if you already have an idea i'm happy to let you take over the role of the part mechanical woman Maria.

Well I'll give a few spoilers then. Later (quite a bit later) we will encounter a group of people who live in the 'impossible zone'. It's an area that ALWAYS has an incredibly high impossibility factor. They've used this place to bend the laws of physics, chemistry, and biology to their limits. They've invented drugs which can alter the world (manifesting), created towers that float in the sky, and some have even tried to create (or alter) living organisms. Maria could easily be one of their experiments that escaped.
Similarly, I have toyed with the idea of bringing a clockwork robot into the RP (he is in the story concept). By all laws he should just be able to move, but somehow he acts intelligently and with a personality. Just a weird result of Limbo. People can build things in impossible places that shouldn't function, and they continue to function outside of these impossible places (Laet's sword and Elder's hat are both examples of this. One can cut through almost anything, the other almost always hides his eyes).

Anyway, I'm giving away far too much wink.gif However, when the time comes, you can decide whether or not maria is the result of these experiments. We've got a long way to go before then though.
BulletVixen
Hey um.... i noticed someone else started a bit late so :// i was wondering if i could too? I kinda even have a way to excuse my lateness? <.> ^^ anyways please let me know if i can/can't join in. Here's my character:

A Name: No one knows but she has NIKKO written on her back and she seems to respond to it
A Description or Picture:
*

One or Two things about them: She seems to either no longer be able to speak, or just doesn't because no one can understand her, but she communicates with hand signals and, if someone just can't seem to get her fast enough, her long mechanical arms can spout a small screen that quickly translates what she's saying into the viewers language.
She has a mechanical tail known for helping her burrow deep into the sand. She carries a long sword and a strange large piece of copper with detailed curves. She also sports large mechanical animal ears on her head, her real ears seem to be gone and she can move the mechanical ones at will.
-edit- please ignore the human hands in the photo as my character will only have the mechanical arms. ty ://
Sparrowsmith
I'm perfectly fine with new people joining, just have to cover a few things first.
Only people arrive in Limbo. Anything out of the ordinary about them probably happened here, and happened in a specific way. For her to have mechanical arms they would have had to have been done to her here (then again, I've never explicitly stated WHEN characters come from, so it's possible she comes from a time when such things are possible... I never really thought about that). Anyway, I'd appreciate it if there was an explanation for her arms, general silence, strange translating spray, that was related to Limbo. For example:
QUOTE
Well I'll give a few spoilers then. Later (quite a bit later) we will encounter a group of people who live in the 'impossible zone'. It's an area that ALWAYS has an incredibly high impossibility factor. They've used this place to bend the laws of physics, chemistry, and biology to their limits. They've invented drugs which can alter the world (manifesting), created towers that float in the sky, and some have even tried to create (or alter) living organisms. Maria could easily be one of their experiments that escaped.
Similarly, I have toyed with the idea of bringing a clockwork robot into the RP (he is in the story concept). By all laws he should just be able to move, but somehow he acts intelligently and with a personality. Just a weird result of Limbo. People can build things in impossible places that shouldn't function, and they continue to function outside of these impossible places (Laet's sword and Elder's hat are both examples of this. One can cut through almost anything, the other almost always hides his eyes).


You don't have to state if this is the reason she has those traits, and you don't have to use the reason I've listed above, I'm just trying to introduce some consistency to the RP before it ends up a little bit too random (then again, random is good) so long as everything has some kind of explanation, that you plan to reveal, then I give you the go ahead happy.gif
BulletVixen
Actually I have reasons for all of those. As long as it's ok that my person is from a somewhat future/alternate world. She is human, it'd just be more like upgrades? And whether they were from before or after Limbo i will post in the Rp. Hope that's alright and thank you.
Sparrowsmith
all seems fine to me. I see no reason for this afterlife (if that is what it is, spoilers and all that) to be timeline exclusive.
Anyway, I think we're just about done at the factory (this was supposed to be a quiet part of the story...) and ready to move on to the next place.

This is where you guys come in (awesome right).
Now there's only a few conditions for the next place:
1) It's short and static. That means we just pass through, we don't have to stay there very long at all (it doesn't move throughout the day).
2) It's has a path. This could mean it's a river, or lake, and we go through on a boat. Or a path through a jungle. Even a town or city (though we will be addressing a very big city pretty soon and I'd like not to repeat similar locations). It could just be a nasty part of desert, up to you guys.
3) It has to be dangerous. Graym said so. That could be nightmares, other people, a mixture of the two, high levels of improbability, dangerous environment, or any combination of these. It just has to be dangerous.
4) It can't be a supermarket, that's the next stop after this one.

So yeah, if you can come up with a location that fits these requirements, then you can run that location in the RP (temporary dungeon master cool.gif ) if I don't like any of the suggestions, then we'll run with the jungle/lake/whatever I feel like, but I would like to bring you guys in on this if possible.

One more thing, if it is nightmare infested, lets keep it to generics (seeing as I haven't introduced any others yet) unless you have an idea for something REALLY creepy. (For example, as the RP progresses we're going to tackle nightmares that represent genuine fears people have. Not of things, but of concepts.)
Ryuga
Eh, things don't go so well whenever I'm in charge. Thought I do have an idea in mind if no one else wants to really do something.
Nicsp
...Well...As soon as Sparrowsmith mentioned the idea for a river we follow on boat, I immediately though of a sort of Rivery Styx thing. Where we'd have to make our way down the river in a small steam boat, while the water we are in are filled with nightmares that are basically hands that will try to keep dragging people out of the boat. The further we go down the river, the higher the impossibilty factor becomes and then stronger the currents that take the boat become.
Ryuga
QUOTE (Nicsp @ Feb 2 2012, 07:52 PM) *
...Well...As soon as Sparrowsmith mentioned the idea for a river we follow on boat, I immediately though of a sort of Rivery Styx thing. Where we'd have to make our way down the river in a small steam boat, while the water we are in are filled with nightmares that are basically hands that will try to keep dragging people out of the boat. The further we go down the river, the higher the impossibilty factor becomes and then stronger the currents that take the boat become.

I had a different river senario in mind, but this sounds far better.
I second Nicsp's suggestion.
Sparrowsmith
I'm quite fond of the suggestion too. It's similar to mine, but seems a whole lot more creepy.
If I might make a suggestion, lets discuss (at least a little) what we find BEFORE we go in there. I'd like to know if another worm is gonna come out of nowhere wink.gif

I do have an idea for these nightmares though, if anyone else likes it, and that's that some of them (or all) play off of guilt. They try to drag you in, but some of them take the voices (or faces) of our regrets. The idea that the nightmares could just be people too, quite creepy sleep.gif of course, that won't stop us, but allows for some character building. Up to you guys.
Nicsp
Sounds good by me, to be honest...Though now i'm gonna have to think up of something which could affect Addo enough to make him get off the boat...Other than alcohol, that is.
Sparrowsmith
It isn't necessary for us to force our characters flaws they don't have wink.gif I feel there'd be a better dynamic if guilt ridden characters were made weaker here, maybe not suicidal, but distracted, and other characters had to pick up the slack. Then at some later point, we'll see the effects of dependance/addiction and Addo will have his chance tongue.gif

Of course, if you think of anything, use it cool.gif
Ryuga
Well, since the factory portion of the RP has essentially wrapped up and we've agreed on the next area, who is going to initiate the transition?
Sparrowsmith
I think we'll let them rest a moment. The next area is gonna be short, but they still need to lick their wounds and walk there. I think we'll do it gradually, like last time, with each of us bringing it in closer as we walk.
BulletVixen
Hey guys i just wanted to let you know real quick i'm gonna be gone for about two days, have a doc's appointment in my old town two hours away and will be staying with my mom in order to visit my little sister. So i won't be able to respond till sunday prolly. ^.^ sorry bout that.
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