Basically, if I have a sprite set which includes a 'standing' frame
Can I make it skip that frame when the character's walking.
I was previously just having it switch to a separate spritesheet when stationary but it all seemed pretty inefficient. I found the line of code that increases the pattern count
@pattern = (@pattern + 1) % 5
So if my Sherlock Holmes style deduction skills are correct there must be something else in the script which tells the animation which pattern to return to once the last frame is exceeded but I've been combing the scripts for ages now and I haven't found where it is.
Can anyone help?