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RPG RPG Revolution Forums > Game Engines > RPG Maker 2000 / 2003
Dart00
I found this old guide about level balancing: http://www.rpgrevolution.com/forums/index....showtopic=46521

I think it was designed for RMXP.

When it covers stills it says we can make a skill deal standard damage by "Skills that damage should have Attack F set to 100 or Spirit F set to 200. This will make them do the damage of a normal attack plus what you enter for the bas damage."

How can I do this in Rm2k3 because I don't think we have "Attack F" or "Spirt F" or anything that can go up to 100 besides base damage?
akura
QUOTE (Dart00 @ Oct 27 2011, 10:28 PM) *
I found this old guide about level balancing: http://www.rpgrevolution.com/forums/index....showtopic=46521

I think it was designed for RMXP.

When it covers stills it says we can make a skill deal standard damage by "Skills that damage should have Attack F set to 100 or Spirit F set to 200. This will make them do the damage of a normal attack plus what you enter for the bas damage."

How can I do this in Rm2k3 because I don't think we have "Attack F" or "Spirt F" or anything that can go up to 100 besides base damage?


Its easy to do man =) VERY easy. Just have say attack percent, put it at 50
an then set the skill attack to 100 an your good to go =)
if u take off attack, the monster wont do anything even if the priority for the skill attack is set to max
Essenceblade
After a bit of testing and congifuration, I discovered you can "Somewhat" make it equal to the damage of a normal attack.

Simply set the Effect Rating to 0.

To actually configure that the damage will be equal to your attack, set the Attack Influence to 10, Set the Inteligence Influence to 0, and the Variance to 10.

The rest of the skill you can congifure to your needs. Just make sure the apointed earlier is correct, otherwise your damage will either be way under, or will be at a stable amount, which you don't want.

Hope this helps somewhat.
Dart00
QUOTE (Essenceblade @ Oct 31 2011, 12:36 PM) *
After a bit of testing and congifuration, I discovered you can "Somewhat" make it equal to the damage of a normal attack.

Simply set the Effect Rating to 0.

To actually configure that the damage will be equal to your attack, set the Attack Influence to 10, Set the Inteligence Influence to 0, and the Variance to 10.

The rest of the skill you can congifure to your needs. Just make sure the apointed earlier is correct, otherwise your damage will either be way under, or will be at a stable amount, which you don't want.

Hope this helps somewhat.


Ok, ill try that. smile.gif Sounds promising. Thanks.
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