I found this old guide about level balancing: http://www.rpgrevolution.com/forums/index....showtopic=46521
I think it was designed for RMXP.
When it covers stills it says we can make a skill deal standard damage by "Skills that damage should have Attack F set to 100 or Spirit F set to 200. This will make them do the damage of a normal attack plus what you enter for the bas damage."
How can I do this in Rm2k3 because I don't think we have "Attack F" or "Spirt F" or anything that can go up to 100 besides base damage?