Digioso Weapon Upgrades
Author: Digioso - http://www.digioso.org
Release Date: 24.10.2011
Version 1.1: 30.10.2011
Version 1.2: 08.11.2011
Version 1.3: 03.12.2011
This script provides kind of an upgrading system for weapons. It puts the
current level into the description of a weapon and raises the attack of a
weapon by a fixed value or percentage you can specify below.
Warning: This changes the weapon completely. So this system is designed for
games that use a limited amount of weapons (like Secret of Mana does). If
you have two "Short swords" and upgrade "Short sword" then both swords are on
level 2. So if your enemies drop weapons like crazy this script is not for you.
- Provides upgradeable weapons
- You can specify how much attack the weapons gain per level based on percentages or fixed values
- Change weapon names, their icons and their description
- The script can put the level of a weapon and the current icon it uses into a game variable you can then use in your events
No known issues. But the script changes the description of weapons if you use it with the default settings.
I tried to minimize the impact it could have here but their might be compatibility issues with other scripts that change or rely on weapon descriptions.
I'm aliasing the methods "read_save_data" and "write_save_data" from the Scene_File class.
Put below "Materials" and above "Main Process".
See the manual in the script for further details.
Also check the demo to see the script in action!
Q: The demo won't open, how to open it?
A: Download 7zip and try again.
Terms and Conditions
Free to use in non-commercial projects. Modify the script if you like but credit me. Also I'd like to be informed of edits so that I can update the script here and maybe use them myself.