QUOTE (Kazesui @ Oct 11 2011, 05:09 PM)

Thanks for the link with the free music. I will be sure to take a look into those as well. The reason there's only one track at the moment is that mp3's isn't natively supported within sfml, so I spent time looking free .ogg music instead (slightly tougher than anticipated in terms of finding something fitting). It should be possible to add mp3 support though, or simply convert the mp3 into ogg files, so I will be looking into the site.
Turning blocks into black as a reverse mean for a second player would be interesting. I also have entertained the thought of how it could be amusing with some network two player system. The thing with this is that it would probably be a bit of work, and would probably be a bit clumsy for the players in terms of connecting to each other as well. Just regular split screen could work as well, and I'll think about it.
My time at the moment is a bit limited though ( a reason why this is as basic as it is ), and I'd prioritize a puzzle mode before most other modes, as I'd would love to make some real puzzles here. Only trying to figure out what kind of format would be the most appropriate to use for it. With the current mode, it's impossible to remove all blocks at once, so would have to have to mark the "target" blocks by some special mean or something, so I'm wondering if there are some better ways of applying the concept. Like choosing one of the given tiles and simple give it a single colour and let it ripple through the rest like normal. This being done with a limited amount of colours to apply to the given blocks.
I will have to admit that the mirror mode you suggested sounded very fun when I first read about it, but it would quickly become problematic when you think about where the blocks should spawn. For it to go both up and down, it would have to spawn in the middle or so, but what if you build up a tower of blocks in the middle across the spawn point?
With some planning around how to work that out it sounds like a rather fun concept though.
Hopefully, I'll add some option menu as well (possibly allowing choice of alternative music as well as some settings)
I appreciate your feedback.
Split screen could work with one player using the arrow keys and the other using WASD to move the blocks on each side.
As for the mirror mode what you could do is expand the playing field and block off the spawn area, that way if either side touches in the player loses and therefore you don't have to worry about where to spawn the blocks.
I just speak from the design view of things, I'm not a programmer by any means so I have no clue how difficult it would be to do anything that I suggest.
If I come up with anything else I'll be sure to let you know.
Hm, actually:
*Perhaps have blocks randomly appear on the grid and have them freeze there (as in they don't fall down). These blocks could still be removed but get in the way of the player as well.
*Difficulty modes or even just difficulty options so players could even customize exactly how they want their games to be played out (like with or without frozen blocks).
*Rising Color mode (Could also be called Rainbow mode) - Every X turns (could be customized by the player) the grid is bounced up by one layer of random (or specific colors, again, could be left up to the player) blocks.
*Power ups that could do various things like remove rows, columns, etc.
That's some new ideas for you to chew on.