This script has been stopped due to issues with memory.
Rpg Maker VX simply can't handle this script.
The progress on this is coming very well, I put this together in 1 day so it doesn't have much for features.
Saving and Loading: The map will be saved and can be loaded using a script code.
Minecraft Texture Pack Compatibility: Use minecraft texture packs in the game! I got it running just fine! Only 32x32 image files though.
Map Scrolling: You can scroll the map using the arrow keys
Map Generator: This doesn't put any variety on the maps... yet. Soon it will vary the map a lot in Version 0.2.
Crash Reporter: This is a built in crash reporter, when the game crashes there will be a log file that you can send to me so I know exactly what has happened to the game, don't worry, it isn't detailed that much.
2D Engine: It uses the tiles from the Minecraft Texture pack to create a map, I plan on making a 3D engine sometime.
There are two scripts that need to be put in the game for it to work.
Dotsonface Default 2D Engine Version 0.1
This is open source, you can modify this in any way you want, but if you modify ANY code that wasn't listed in the instructions I wont take your error reports.
Here is a texture pack I used:
I am the full author of this script and made this in a day!
WARNING: Setting the maximum X and Y over 1000 could cause serious memory problems to your computer! Do NOT try this until I can find some requirements. I have already crashed my computer several times by messing with this. Memory consumption should be around 25 KB.