QUOTE (Titanhex @ Oct 2 2011, 09:19 PM)

The only suggestion I could give right out would be to avoid pillow shading. That is, shading where the light source is a giant spotlight pointing out from the view. This is especially obvious when looking at the back of the T-Rex. Also the back of the trex where his head meets his body should be thicker, and his head should be lower.
You should pick a direction. Most people pick the light source coming from the top left.
Otherwise it's pretty good, thanks for submitting it. Even just as a lizard sprite it's useful.
Well the sprite was already shaded, what I did was erased the horns and wings and rebuild the broken parts as much as I could, so I didn't do any shading, what's there was there originally, however I do agree his about the back of him I just found his head was too round, an actual t-rex gets significantly thinner at the neck - shoulders area... but his head does make it look much smaller

Thanks for the tips though, I'll remember the shading in future submissions