Enterbrain just recently posted an update announcing a new RPG Maker; RPG Maker VX Ace! (cue the heavy engrish)
The cost is currently set at 13440円, and for those of you who don't spend in yen currency (you're crazy) - ahem - that's about 175.16 USD. It'll support Windows XP/Vista/7 (possibly Windows 8 too) 32 and 64 bit versions. From what I can read, they've a release date (for the maker or the website? I'm not sure) planned for December 15th this year.
You can find the link (its all in Japanese) here. Currently, the web page is "coming soon."
Thoughts? Rants? Raves?
Personally, I think they could go with dropping the whole VX bit, unless this is really going to be as handicapped as RMVX was.
Esrever
Sep 29 2011, 07:23 AM
I just did a translation off of their sales site with more detail surrounding the new maker, albeit still quite limited. I'm pretty excited! It's always nice to see a new maker come out. If nothing else, it gives variety and often times will spark creativity. For me, it is lovely to be translating again.
Night5h4d3
Sep 29 2011, 07:26 AM
Funny, I just saw your topic and was like "I just posted that like 20 minutes ago ._." I never even saw that page, glad you translated it. And yeah, a new maker is always more fun then a new resource pack!
amerk
Sep 29 2011, 07:44 AM
I understand the question of why not make an altogether new editor versus what appears as an add-on to the current VX system. But there appears to be a lot of people thinking of VX, but don't want the hassle of tileset limitations, or the extra time and effort to implement a script to allow tileset swaps. I've even wondered, if Enterbrain is still in the market for releasing an additional RTP and adding a fairly decent tutorial, why not just update the editor?
That really is the big thing I think that should be fixed. Include at least 10 sets (A-J). I can't fathom needing more than 10, but others may disagree.
Make A and B both auto tiles so you can choose between two world map sets if you'd like (A1 - A5, and B1 - B5).
With the recent Samurai Pack that people want, they were forced to decide which tilesets of the new versus the old they wanted, so maybe that's their goal, to increase the tileset to allow both.
Esrever
Sep 29 2011, 07:48 AM
Oh, definitely more fun! I suspect more information will be available in the coming days when Enterbrain finishes up the product page on tkool. We'll have a better grasp on things when that happens.
Rob_Riv
Sep 29 2011, 07:57 AM
QUOTE (amerk @ Sep 29 2011, 04:44 PM)
I understand the question of why not make an altogether new editor versus what appears as an add-on to the current VX system.
The translation of the Japanese text suggests that is is standalone, as it refers to VX as the predecessor, plus, this is way more expensive than VX is.
The website says the release date is December 15, 2011.
Rukiri
Sep 29 2011, 04:00 PM
I'm purchasing the Japanese version and I'll give some insight on it's release.
MagitekElite
Sep 29 2011, 05:03 PM
So what's the difference besides working on "(possibly 8 too) 32 and 64 bit versions"?
Night5h4d3
Sep 29 2011, 08:31 PM
The possibly 8 too was that it may work on windows 8. Sorry for the lack of specificity >_<.
32 bit and 64 bit are virtually un-noticeable difference; 64 bit usually runs faster though, because faster processors support it, and it can handle more than 4GB of RAM. Basically, on 99% of computers, the storage is in chunks of 32 bits (4 bytes), 64 bit machines use chunks of 8 bytes, ie: more information, larger numbers, more precision, etc.
Btw, up until now, ace, all other RPG Makers haven't supported 64 bit; so if you bought a 64 bit computer, you wouldn't easily be able to run them. (if at all)
Rob_Riv
Sep 30 2011, 03:37 AM
QUOTE (Night5h4d3 @ Sep 30 2011, 05:31 AM)
Btw, up until now, ace, all other RPG Makers haven't supported 64 bit; so if you bought a 64 bit computer, you wouldn't easily be able to run them. (if at all)
64 bit computers can run 32 bit software though.
Night5h4d3
Sep 30 2011, 04:22 AM
Y'know I always thought that they should. Is it native support, or does the system have to emulate a 32 bit machine like windows has comparability mode?
amerk
Sep 30 2011, 07:32 AM
So while RPG Maker VX Ace is coming out, so apparently is RPG Maker Plus:
- coming from Enterbrain - create stories set in modern times - includes locations like schools - includes timelines during the Warring States or Sengoku era - also includes sci-fi universe, complete with probing table - combine all these elements together, if you like - due out Dec. 15th in Japan
That alone is making me question what the ACE will have. If they are planning a modern/sci fi setting for the DS Plus, they really need to do something like that for the Ace.
Rob_Riv
Sep 30 2011, 08:50 AM
QUOTE (Night5h4d3 @ Sep 30 2011, 01:22 PM)
Y'know I always thought that they should. Is it native support, or does the system have to emulate a 32 bit machine like windows has comparability mode?
It's native.
QUOTE (amerk @ Sep 30 2011, 04:32 PM)
That alone is making me question what the ACE will have. If they are planning a modern/sci fi setting for the DS Plus, they really need to do something like that for the Ace.
Take it for what it's worth, but Plus is described as "for Beginners" and Ace as "for Professional".
Night5h4d3
Sep 30 2011, 09:00 AM
Nice, I learn something new every day I'm still leaning on 32 bit, letting 64 sink in for a while; maybe my next computer will be a newfangled 64 bit system.. Though I think I'll stay away from Win8, personally I think the new web-based start 'screen' is pointless. I couldn't care less about appearances though, I just want to be able to access files quickly.
The "For Professional" is actually a loose English translation, the text right below it actually says "For those of you who want more functionality to meet diverse needs." I hope this doesn't only refer to RGSS3, and its character/face generator.
Nice work, I'm still a little rusty in Japanese, but I can't say it looks wrong. XD
Fearoftheunknown
Oct 16 2011, 08:20 PM
Jesus christ, 150 bucks?!
I dont know if I'll ever buy it, but I'd like to try it...
Ratty524
Oct 16 2011, 09:29 PM
With a price like that I'd probably wait a little bit after it's international release... assuming it's getting one.
I agree with amerk in the sense that I really want this engine to improve the editor. The most frustrating aspect of working with RMVX is its tileset limitations and it's lack of diversity in its stat system, which often forces me to backtrack to XP more often than not, though even that maker has its problems.
I'm highly anticipating this release, and I hope Enterbrain has been listening to it's customers.
DeadS0L
Oct 16 2011, 11:25 PM
I sense it will be wrapped in beautiful wrapping a piece of shit...
Night5h4d3
Oct 17 2011, 01:12 PM
Well, they lowered the price on RMXP and RMVX, so they'll likely do it eventually with VXA.
@DeadS0L: They've already done that, it was called RMVX. this one is called Aah-Pii-Gii MeiKaa Bii Ekusu Eisii; the 'much' improved version of Aah-Pii-Gii MeiKaa Bii Ekusu!
Anyway, I have hopes for this one, RMXP was good, wasn't it? Out of the lineup of makers by Enterbrain/ASCII/whatever VX was just a fluke.
Geri
Oct 19 2011, 05:50 AM
QUOTE
Create your own character graphics by simply using a combination of the supplied original parts.
oh, i hope they will be able to copy all of my features
$175! That's a lot! Although they've got a trial most likely....hopefully, then we can find out if it's really all it's cracked up to be.
Klokinator
Nov 1 2011, 09:02 AM
For $175 the game better freaking make itself >.>
amerk
Nov 1 2011, 10:27 AM
As people have previously stated, the $175 more than likely will be a lot less when it's finally released for America (assuming that it will be). If I'm not mistaken, Japan gets their RM's via hardcopies, whereas we get ours through dl, so that alone should shave off some money.
However, based on the cost of the previous makers, once they reached our shores, I'm willing to bet it will be somewhere between $70 to $90, which is still pretty high considering what we are already paying for VX, but may be worth it for the few extra features they are offering (RGSS3, char/face generator, overkill option, some added skill features), but what people really want is a fix to the mapping system. If they don't fix that, it probably won't matter a whole lot what other features the ACE has, because a lot of people will probably skip over it.
On the plus side, just a little over a month to go. I'm sure somebody will get hold of the Japan copy and let us know if it's worth the hype.
Nof56
Nov 1 2011, 12:21 PM
I honestly hope they do, also I sorta liked the mapping system although I can't really speak for other people!
Night5h4d3
Nov 10 2011, 02:26 PM
UPDATE!
^ RMXP Mapping is back.
Other specified features: Battle backs
original
戦闘背景が設定できるようになりました。この戦闘背景も ふたつのパーツの組み合わせで作成できます。 You can now set the Battle background. The battleback can be created by a combination of two parts. (2 layers for bbg)
Built-in Caterpillar mode (more party members! read spoiler!)
original
隊列歩行表示ができるようになりました。また、5人以上 パーティーが組めるようになりました。※ただし、先頭4 以外は控えメンバーとなり、マップ上での隊列や戦闘には 加しません。 You can now view the party walking. Also, now more than five [parties] (couldn't translate this, easily; most likely 5 player characters, not 5 parties of 4) . Only the first four will be displayed on the map and participate in battles.
イベントで動画(Ogg Theora形式)を再生できるようになりました。 ^ Basically, you can play Ogg videos from events.
アナタの自信作をシェアウェアとして販売することも、も ろん自由にできます。 I think this roughly means you can sell your projects (correct me if I'm wrong)
PC requirements: OS: Microsoft Windows XP / Vista / 7 (For both OS on 32/64bit) CPU: Intel ® Pentium ® 4 2.0GHz or higher Memory: 512MB or more Display: 1024 �— 768 resolution or higher Hard disk space: 400MB or more Disk Drives: CD-ROM compatible with those
DANG that drive space required more than doubles that of RMVX!
joey101
Nov 10 2011, 02:43 PM
He he I LOVE RXMP MAPPING!!! I HATE THAT THERE'S GONNA BE RGSS3 WHHHHYYYY CANT THEY USE RGSS2 MOGHUNTER IS MAKING THIS SICK *** ABS FOR VX.....
Atoa
Nov 10 2011, 05:59 PM
The mapping (IE: Drawing the map on the editor) stil like VX. The only difference is the tileset selection for each map. But don't expect 3 layers and such. The maping still divided by Tile A1~A5 for floors and walls, and B ~E for objects. like on VX
Bill Nye
Nov 10 2011, 06:14 PM
QUOTE (joey101 @ Nov 10 2011, 03:43 PM)
He he I LOVE RXMP MAPPING!!! I HATE THAT THERE'S GONNA BE RGSS3 WHHHHYYYY CANT THEY USE RGSS2 MOGHUNTER IS MAKING THIS SICK *** ABS FOR VX.....
INSERT RAGE HERE!!!!
- Wonder if i should wait till this comes out to make my game...Hmm.
Guinevere
Nov 10 2011, 06:31 PM
Only if you want to spend a few hundred dollars on an updated and improved RMVX when and if you have the original. For me, I'll just try to mooch off my friends when they get it.
Atoa
Nov 10 2011, 07:29 PM
QUOTE
Wonder if i should wait till this comes out to make my game...Hmm.
Considering that this won't be the english version you should keep on VX, by the time VXa is relased on USA, your game might even be finished.
amerk
Nov 10 2011, 07:51 PM
QUOTE (Guinevere @ Nov 10 2011, 08:31 PM)
Only if you want to spend a few hundred dollars on an updated and improved RMVX when and if you have the original. For me, I'll just try to mooch off my friends when they get it.
Where do yo get "a few hundred dollars" from? At most, it would be around $175, but considering that it will probably be download for people outside of Japan, and considering how much previous makers cost once it reached our shores, it's more likely to be less than one hundred dollars.
Atoa
Nov 10 2011, 08:02 PM
QUOTE (amerk @ Nov 11 2011, 01:51 AM)
QUOTE (Guinevere @ Nov 10 2011, 08:31 PM)
Only if you want to spend a few hundred dollars on an updated and improved RMVX when and if you have the original. For me, I'll just try to mooch off my friends when they get it.
Where do yo get "a few hundred dollars" from? At most, it would be around $175, but considering that it will probably be download for people outside of Japan, and considering how much previous makers cost once it reached our shores, it's more likely to be less than one hundred dollars.
I suppose she was talking about the japanese version, since there's no US version annouced yet.
kayden997
Nov 10 2011, 08:29 PM
Damn son. This well improves VX. Custom character creator? Faster script processing? 2003 tile set selector? Battle backgrounds?
Holy shit! That means they want to still improve VX! (I'd be trolling if I was a die hard XP mapper)
Atoa
Nov 10 2011, 09:12 PM
QUOTE (kayden997 @ Nov 11 2011, 02:29 AM)
Holy shit! That means they want to still improve VX! (I'd be trolling if I was a die hard XP mapper)
Dont be fooled by this "improving VX". VXa is a new maker with a lot of similarities with VX, but still a new maker.
It's just a marketing tactic. At same time they will convince VX users to go to the "upgraded" version. It will convice people that stickied with XP due to VX limitations to move on VXa. An very good tactic, since it allows people to use the resources from the maker VX, wich was one of the biggest hindrances on the VX start (the lack of resoruces, and the incompatibility with XP resources, requiring massive edits). That way there will be no need for new conversions or people to get used to new graphics styles or patterns.
By the way importing VX data files to VXa isn't possible, like it was in 2000 > 2003. Only the graphics and audio can be imported.
Guinevere
Nov 10 2011, 09:55 PM
Yeah, but really, how is that a marketing strategy? It would be better to market it as a brand new maker since VX was so unpopular, right?
And @amerk: I read from somewhere that it's around 150-160 bucks. If I was wrong, I stand corrected.
Essenceblade
Nov 10 2011, 10:08 PM
Hm, VXa seems interesting, I used VX but I couldn't really get into it, but looking at this, it brings back some of the old features from RM2003. (As to why I still use that today.) But I will certianlly try this out. As for $175 USD. As stated earlier, by the time It reaches Europe / American borders it will be reduced in price.
Because I live in England, in which we use GBP, this would be cheapened even futher. But I do like the assets of VXa. I just hope they don't hide about any missing features which set me off VX and XP originally in the first place.
This looks promising, and I like the fact that they have a built in caterpillar system. But I do hope it is something we can toggle on and off.
What I have mixed opinions within, is the RGSS3 prespective. They should instead support all three RGSS's or atleast intertwine them. But oh well, RPG Maker is a major learning curve anyhow, not to mention it is an oppertunity to break the borders of scripting even moreso than RGGS I and II.
kayden997
Nov 11 2011, 12:09 AM
RGSS3 will give more freedom then the previous ones. Besides converting it shouldn't be a problem right?
QUOTE (rpgmakervx.net)
OpenGL Graphics Audio FMod, used in many popular games Reformulation of the framework in Ruby Possibility of use of 3D graphics Facilitate the creation of games whose themes flee the classic RPG Import binary files shared (.dll/.so) Support more than 200 extensions/file formats Reading Flash File Scripts RGSS3 programmed in both the work RMVX and in RMXP But we can not fail to mention that this new tool will be useful only to Scripters.
I just found this now. I wonder some of these are true?