Play BGM at Death and Skip to Title
Gamesfreak13563



Introduction

This script plays a BGM when the party is deeated in battle, which lingers until the Defeat line is advanced past. It also skips the game over screen and goes straight to the title after a defeat, This provides a similar experience to being defeated in an early Final Fantasy title.


Features

- Ease of Use
- Plug n' Play, just set the name of the BGM

How to Use

Plug n' play, just set the name of BGM in the script and you're ready to go.


CODE
CODE
#===============================================================================
#
# Play BGM at Death and Skip to Title
# Last Date Updated: 2011.9.24
# Author: Gamesfreak13563
#
# This script plays a BGM when the party is deeated in battle, which lingers
# until the Defeat line is advanced past. It also skips the game over screen
# and goes straight to the title after a defeat, This provides a similar ex-
# perience to being defeated in an early Final Fantasy title.
#
#===============================================================================

module GF
  module BGM
    module DEFEAT
  
  # Set the name, volume, and pitch of the BGM.
  DEFEAT_BGM = RPG::BGM.new("Field1", 100, 100)

    end
  end
end

#===============================================================================
# MAIN SCRIPT BELOW
#===============================================================================

class Scene_Battle < Scene_Base
  
  #--------------------------------------------------------------------------
  # Overwrite judge_win_loss
  #--------------------------------------------------------------------------  
  
  def judge_win_loss
    if $game_temp.in_battle
      if $game_party.all_dead?
        sad_music # Plays the DEFEAT_BGM
        process_defeat
        return true
      elsif $game_troop.all_dead?
        process_victory
        return true
      else
        return false
      end
    else
      return true
    end
  end

  #--------------------------------------------------------------------------
  # Define the method which plays the BGM
  #--------------------------------------------------------------------------

    def sad_music # Method which plays the BGM
    RPG::BGM.stop
    RPG::BGS.stop # Stop BGM and BGS
    defeat_bgm = GF::BGM::DEFEAT::DEFEAT_BGM # Define the BGM
    defeat_bgm.play # Play the BGM

  end

  #--------------------------------------------------------------------------
  # Skip the Game Over Screen
  #--------------------------------------------------------------------------
    def call_gameover
    $game_temp.next_scene = nil
    $scene = Scene_Title.new # Go straight to Title instead of GameOver
    @message_window.clear
    Graphics.fadeout(120) # Apply a fadeout
  end
end



Credit and Thanks
- Gamesfreak13563

No credit required. You can if you want to though.
This is my first script!