Sep 21 2011, 01:55 PM
I want to pick my Engine.
@ Internet i read that the RM VX has a very small amount of resources and the most patches and scriptes are only work @ RM XP.
My Question: Changed this in the past years? Can I use the VX without cosiders?
Sep 21 2011, 02:16 PM
Well... no. There are tons of resource for each. Then again, you need to be familiar with each engine before using either of them anyway, because that's just smart. Also, I have no idea what a cosider is, sorry.
Sep 21 2011, 02:40 PM
I do not want to learn to deal with one engine and then realizing that I still want to benefit one another, so I asked.
In other forums they often said that there are few resources for VX, but the contributions come mostly from 2008.
To the Consider-Part:
Consider = mind, deliberate, hesitation
Just wanted to know if I can use VX without hesitation or XP should be better used.
Ahw, and thanks to you =)
Can I use multiple tilesets @VX @same time?
Sep 21 2011, 02:50 PM
i dont use vx so i dunno.
but , i think theres quite a bunch of script for vx and theres also quite a bunch of resources for vx if you search around (i especially like some of the custom tileset that ppl made for vx
vx can be considered new , so its no wonder your worried, but i think theres already quite a lot of ppl fell in love with it (theres even vx community) and invent resources and script too, so no worries
if you wanna wait a lot longer i think i heard a rumour (or something not quite remember) that theres gonna be new rpg maker (forgot its name) , or i might be wrong
Sep 21 2011, 03:09 PM
Okey, thanks againe.
Bad question, but I think here I get a better answer than on Google:
Where I can best find tile sets and scripts (best with a community) for VX? [Homepage].
Sep 21 2011, 07:37 PM
The tileset limitations are mostly shrugged aside if you know how to use SwapXT or how to perform parallax mapping (creating a map using image-editing software and using it as a parallax).
Just look for "Celianna's Tilesets" if you want a nice set of tiles to work with, but original tiles are much better.
Sep 21 2011, 08:53 PM
In the long run you'll be happier using C#/XNA or C++/SFML, instead of picking an engine why not code it? If you're not to this stage I would highly recommend Game Maker 8.
Sep 22 2011, 10:27 PM
mundorpgmaker if you know its language
there are others but i dont keep track
oh and theres a lot here too
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