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When it comes to art there is no wrong, art is expression and love, though we all grow with the work we do its all good, I like my work, and like where it is going, the only problem with it is Im not doing enough of it. Will post more later.
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There is nothing incorrect about my style, it wouldnt be my style if everyone else told me what to do and how to do it right? And correct art? are you serious about that crap? my favorite art/work is not what you would call anatomy correct, you ever seen the max, aeon flux, the first gundam, wow i could just go on and on, great work doesnt follow such rules, its called expression and being creative. Now when I post something thats sopposed to be "correct" like what your wanting to bash then by all means. The pic of the girl with the blonde hair is the only time I tried that so go ahead and rip on that one, but then again I dont use that pic for any of the work I do so I dont really care, its just a sample of some differnt work I do. The most popular series I see never follow that crap once again ill point that out, outlaw star and a bunch of other hit animes, I try and few differnt styles but I have my own, this thread isnt to show off my style, more just to show off differnt stuff im trying. Oh and btw I do art school at Fullsail and ive never had a single teacher tell me I need to worry about Anatomy with my work or work in general lol.
Its great to like what you are doing and where you are going but you are mistaking style with incorrect anatomy.
The quote below is relevant and is from someone who is a really super good artist ~
QUOTE (venetia)
yes, it's fine that a thing's eyes can be way crazy far up in the skull, or the nose skewed all off. but then you have to compensate for this creative expression with plausibility & style execution.
if you took the time to really map out that guy's skull, you would realize that you have left NO room for a braincase. mammalian brains sit behind [and slightly above] the eyes. the larger the eyes, the more separate they are, the higher-up they are, the smaller the braincase. so he would bumble around with no greater intelligence than an iguana, unless his skull trailed hugely along in the back, like Aliens (from the movies).
furthermore, how would it be advantageous for something to evolve with their eyes on the top of their head unless they lived life on the floor (consider the flounder)?
you can make characters have wacky/strange features, but you have to consistently skew the features to make up for it. in your drawing, it looks like you made an ATTEMPT at realistic features, but then didn't make it.
look at this:
http://umbrafox.deviantart.com/art/Lava ... skull&qo=1
ok so the nose is WAY too close to the eyes there, and the mouth is WAY too far from the nose, but it looks like it works because the artist greatly exaggerated the cheekbones and jawline. it looks OBVIOUS that they wanted to skew the features, instead of just looking like they made a novice error.
Again, its great to have style but if you dont compensate then it looks like an error, not style
I was the one who bitched at Nicsp
Again, to do style correctly you need to have a decent understanding of realistic proportion. If you learn from a style then it becomes much harder to leave that style, which in turn, usually kills and artists ability to become great. They can become good with that style, but not great because usually they are using a style that everyone else is using, leaving their work generic. Not only that, learning from a style is considerably more work than just learning anatomy.
Just play around with different things. Im not saying to totally study up and get crazy but its good to at least have a semi solid foundation. Then you can explore and have fun and sort have deviate from realism.
Again, I know where you are coming from but just remember that poorly blocked features does not equal style~