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mariofan12
I'm using this script:
Sideview Battle System Version 2.1xp
#==============================================================================
# Original Script by:
# Enu (http://rpgex.sakura.ne.jp/home/)
# Conversion to XP by:
# Atoa


AND I need some help. First of all, you know how enemies and heroes' weapons have Attacker Animations and Target Animations? Well, the creators of this script, for some stupid reason, decided to remove the attacker/summon animations! How do you put them back??? Why did they do this??

Please reply! I need help.......
Atoa
I think that dumb is someone that call anyone else dumb without knowing what is talking about.

The script was made for people with enough brains to go over that, and if that's not your case, it's your fault.

Scripts aren't magic, if it was done, it's because it was necessary for the script to work as it was intended.
You may not have noticed, but the user have 100% control over the action animation, an control that very few scripts give to the user.
You can add any animation you want, you don't do that because you don't want. You need to study the system and add them on the script to do it, but it's something up to you.

If you want a magic copy/paste script, that don't need you to lay a finger on the code, use the default battle system.

And this is the opinion of someone that dislikes tankentai system. But if you're not able to do something, it's your fault, not of the script creator (Enu).
Night_Runner
Script support belong in the Script Support section, moving....
shionx
Does anyone know how become the entire party as target? I mean.. i make an Summon animation and
i wish that the Party go(fast) outside the screen and after the Animation the Party comes back.... i did'nt find such rule in the script.... does have anyone an idea? =(

My Skill Example is like this:

"SUMMON_ATTACK_NOW" =>
["BEFORE_MOVE","WAIT(FIXED)","16","SUMMON","WAIT(FIXED)","40","HERO_GONE",
"WAIT(FIXED)","16","OBJ_ANIM_SUMMON","WAIT(FIXED)","50","HERO_THERE","WAIT(FIXED)","32",
"AFTER_MOVE","WAIT(FIXED)","32","COORD_RESET","Can Collapse",],}

AND "HERO_GONE" is something like "MOVE_TO"

"HERO_GONE" => [ 3,-600, 0, 1, 1, 0, "MOVE_TO"],


please help me =(
Princessbinas
It's not compatible with Dargor's Large Party Script. sad.gif
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