QUOTE (bulmabriefs144 @ Nov 5 2011, 11:29 PM)

Mkay, here's how to do it. You'd have Materia as items, first, then have a screen with something similar to the picture above as a Panorama bg. Convert your main character sprite to an arrow icon. Make the slot areas Below Hero events that are Action Key type (you might wanna create some kind of cancel exit event too), then it would each time need to call up some sort of list of Materia items, based on If Item (Fire Materia) is possessed. Then it's just a matter of adding the skills when it's equipped and removing when it's not. (Also, making a placeholder for the position of the slot it's going into. A decent party change screen is pretty close to the formula, you just need the means to make a super-long list of Materia while excluding the other items.
The theory isn't actually so hard you'd need to be a genius on, I'd do it myself if (1) I wasn't already working on both a bounty hunt system and an item storage system (the latter of which has like 100+ variables to store into), and (2) if I actually cared to add this sort of system (it's the sort of thing that leaves little room for other magic systems, and is too labor intensive to do for more than one character, making it a real chore).
The main issue is that you need not one, not two but three custom menus to implement this (the first can be a connect to the main menu plus a few options one of which is Materia to call to the event, the second is the event itself with its screen, and the third is a screen with a list of any materia you have). And then you would probably want each character to have their own skill level with each item (every new skill level, reset skill exp to 0 and learn a new skill, like Ice 2), since it's on record, you can have it removed when you unequip, and relearn when it is equipped. And THEN you'd need to have it for each character, unless you want only the leader able to do it, and the others to use martial arts or something.
Ugh, what a chore. To do a non-solo version of this, you'd need a dedicated team.
I actually work by myself, I don't consider myself a genius, but I can learn just by looking-experimenting with other people's work. Just by seeing it, however I am nowere near, making a simple "Custom Menu" however I am interested in one, so I belive I lack the skill to do so... however I do belive I come up with the craziest ideas which can be posibly done, but most of them are theories, and I'm quite interested, right at the moment I'm creating a LICENCE system, which i assure u is a pain, but since I'm used to it, is nothing much, I'm not quite sure it works like such but I'm too busy spriting with my work...
TY guys/gals~ for ur help
"Bunraku" is basicallly were you learn the skill of the element...(item you obtain, and equip)
at first it was slot.
such as for RAGNAROK system due to some inspiration I tought off... But I'll keep that in mind
*Vanit : I hope this answers your question by reading the sentence(Bunraku).