Hi, I downloaded RPG Maker XP earlier today and I've come into a slightly odd problem when creating 2 money based systems. Both systems have rather large events so I'll post the events in parts (start at first):
The first of these is levelling up party members by essentially buying the levels. I wanted to make it so you need (level^2)*100 gold. I managed to get this working for my first 2 characters, but when it comes to the other 2, it takes the gold but doesn't raise the level of that character,
http://i293.photobucket.com/albums/mm49/ma...de02/level1.png
http://i293.photobucket.com/albums/mm49/ma...de02/level2.png
http://i293.photobucket.com/albums/mm49/ma...de02/level3.png
The other system is a hospital, similar to that of the Disgaea games. The formula I'm wanting to use is (MaxHP-CurrentHP)/3 + (MaxSP-CurrentSP)*2. To test this, I made a trap in the map to take off 60 HP and 10 SP (ie. will cost 40 gold to heal 1 character). Again, it works for the first 2 characters. But when it comes to the other 2, it says I need 0 gold, and then doesn't even heal them.
http://i293.photobucket.com/albums/mm49/ma...2/hospital1.png
http://i293.photobucket.com/albums/mm49/ma...2/hospital2.png
http://i293.photobucket.com/albums/mm49/ma...2/hospital3.png
http://i293.photobucket.com/albums/mm49/ma...2/hospital4.png
A couple of notes when checking those events:
Actor 1/2/3/4 is Aluxes, Basil, Gloria and Hilda respectively.
Variable [0005] is set to my current amount of gold. Variable [0001]-[0004] is for calculating the cost for levelling each character.
Variable [0006]/[0007] is for recovery cost for Aluxes, similarly 0008/0009 for Basil etc.
I am tempted to simply drop the latter 2 characters seeing as these events are working properly.... I would really prefer to have 4 characters though.
Link to test demo: http://www.mediafire.com/?9qwjrat6vf9v1tl
