Ah, only for Scene Menu, if that's the case use this script (Place this script at the bottom of all your other custom script but ABOVE Main):
CODE
#==============================================================================
# ** Window_MenuCommand
#------------------------------------------------------------------------------
# This window deals with general command choices.
#==============================================================================
class Window_MenuCommand < Window_Command
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(width, commands, column_max = 1, row_max = 0, spacing = 32)
# Set row max if greater than 0
if row_max == 0
row_max = (commands.size + column_max - 1) / column_max
end
# Call parent class
super(width, commands, column_max, row_max, spacing)
# Set commands
@commands = commands
end
#--------------------------------------------------------------------------
# * Draw Item
#--------------------------------------------------------------------------
def draw_item(index, enabled = true)
# Set rect
rect = item_rect(index)
rect.x += 4
rect.width -= 8
# Clear the rect
self.contents.clear_rect(rect)
# Draw the text
self.contents.font.color = normal_color
self.contents.font.color.alpha = enabled ? 255 : 128
self.contents.draw_text(rect, @commands[index], 1)
end
end
Next, go to any custom menu script you have or you don't have a custom menu system go to the default Scene_Menu and press CTRL + F and search @command_window = Window_Com. From there you should be directed to a line that reads:
CODE
@command_window = Window_Command.new
Replace that with:
CODE
@command_window = Window_MenuCommand.new