Hi Adrien,
QUOTE (Adrien. @ Aug 21 2011, 12:10 AM)

No....No....No....
Let me explain why, I will use Adventure engine, Built in Actionscript 3 to explain why everything is wrong with this.
1) You are not even alpha. You have no design document, no specifications, no direction other then to do what every one else in the forums is doing in terms of making another game engine or game editor. In the case of AE (Adventure Engine) it is just a that a developer engine used for coding your game and brining life to it with a rich API. Thats the goal, thats the road. What is your clear and concise objective with this engine or game maker? "I want to make it, it so you can make games for andrroid, web, ios, mac, pc..." break it down. Why are you making this? What does it offer that others do not? What types of features can we expect?
Yeah, I said just that. I'm not even alpha. I tried to make it clear. That's just a TEST!
QUOTE (Adrien. @ Aug 21 2011, 12:10 AM)

2) Programming. You need to take it, well not really but if you took a course or two in computer science then you would learn what its like to build a system and the term maker or engine means its going to be a large system. You need to do a lot of research in terms of your clients and your target. For example I am asking in the general convo what people have made with flash and what they want in a game engine that would be targeted towards flash development.
You need to learn the process of designing a engine or maker and take it in terms of use cases. Create a design document and have a clear and concise road ahead of you. This will help you lay down the foundation for the game engine and the platform.
1. I took. Around 7 years of formal courses (BS and MSc in computer science).
2. I'm starting my research with this little survey.
QUOTE (Adrien. @ Aug 21 2011, 12:10 AM)

From OP
* You will be able publish your games for the web, PC, Mac, iOS and Android
--> This is a step in the right direction but again, break it down. How will development work on each platform? what challanges
and difficulties do you expect? what types of languages will you be using? IOS uses Diffrent languages and libraries then Android, Mac and PC may be the same developing enviroment but the web is a whole other world. I honestly think this is too big for you.
Thanks for your concerns. I honestly think it's too big for anyone. But multi-platform publishing is easier than you imagine. Start looking here
http://unity3d.com/unity/publishing/.
QUOTE (Adrien. @ Aug 21 2011, 12:10 AM)

Start with one platform like windows or mac and then expand from there. Your acting like one of those "my game will 5000000 hours long and have 44444444 quests" Do not do that. Instead baby steps. Use cases. Learn the meaning of those two words "use cases"
We're are both at the same page here.
QUOTE (Adrien. @ Aug 21 2011, 12:10 AM)

* Strong community oriented solution, where users can download your games from a selection of online games. Think Atmosphir (www.atmosphir.com) or Little Big Planet community.
This is bad software practice right here. We as the clients of this system do not know, understand or care about these other services. if you insist on using them as example. elaberate and do not just give us a link. Give us something we can work with. Something we can see, "touch", understand and wrap our minds around.
* You can develop from any computer (web based editor)
What other features of this web editor are their? how will this work? what tehnologies are you using? how will people save their work - and so on...You see where I am going with this. You need to tackle one project, one use case, one idea at a time.
That would become a long debate. That's just a survey dude.
QUOTE (Adrien. @ Aug 21 2011, 12:10 AM)

I did four years of study on this topic, software development, and I am just starting to write a game engine in a language I have never used. Adventrue Engine is a challanges and step forward for me. Open source and Comunity based I write code for fun and to create something that people can build off of, extend and plug into using rich AS apis and technologies for Desktop and web. I dont see your clear diretion here. I see ideas and thoughts, which is a good start but break it down further
I wish you the best in your endeavor. Really.
That´s just a survey and, as I said, a VERY EARLY software TEST. Chill out dude.

Anyway, you're right about a game design document. In this case a
software requirements specification would be better. But I doodled some code and posted this survey here before committing too much of my time/resources.
R.