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Zetu
ZEXAL Battle System
ALPHA
Created by: Zetu
Version 1.04


Request Post


Introduction:
ZEXAL Battle System is a Linear BS, where the sprites of both actors and enemies appear as a straight line. As of right now, this is a visual script, ie it does not change the default battle system, only the sprites that appear on the screen. In a further patch, I may create an ABS add on.

Features:
Actor Battlers
Animated Battlers
State Display
Cursor

Screenshot:


Setup:
The starting image used for an actor is "actor_ID.png", where ID is replaced with the actor's id. Therefore, Ralph is "actor_1.png". To create an animated battler (weather enemy or actor), in ZEXAL CORE's module, place a new element in the ANIMATED hash, stating " filename => [frame count, duration] ". Frame count is the amount of frames in the animated graphic, and duration is how long each frame should display.

DEMO: v1.04
Paper PokéMaster
NIce! Perhaps you could add in later on the possibility to have different poses for different states or use animations as battlers? smile.gif
Kaimi
Enemies can have pose animations, but I'm not sure about playable ones. We still are waiting for ATB gauge, though.
dricc
I don't think that an ATB gauge is "the must" .
There is a lot of players who don't like that (like me) and there are already some very good scripts with that .

The main argument in favor of your script is that it is easy to use . I think you should keep the same idea .
Renasci
I'm loving this for its simplicity. Please don't add an ATB! I think those things are easily add-able provided the user of the script takes time to do them. I'm going to play with this more, I'll keep you in touch smile.gif
joey101
Whoa' this is recent where did you get the battlers???????
nohmaan
Those sprites can be found here:
http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html

QUOTE (joey101 @ Aug 20 2011, 04:48 PM) *
Whoa' this is recent where did you get the battlers???????

Orrion Carn
Hey, just playtested this today and all my characters died (I was bad with strategy), and the game sent out an error:



But overall I was impressed.
nohmaan
I just played the Demo and it looks pretty good, but the battle was pretty boring (either an easy win, or just sitting there watching your sleeping guys die).

QUOTE (Orrion Carn @ Aug 22 2011, 06:17 PM) *
Hey, just playtested this today and all my characters died (I was bad with strategy), and the game sent out an error:



But overall I was impressed.

InfinateX
I recommend using the actor's graphics for the battlers, apposed to their ID incase anybody has more then one actor with the same graphics. It would actualy save space. I also think it would be cool it by default, the actors were in a linear position, but could be moved without people searching through the script.

It is a good script though biggrin.gif
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