What I'm trying to do is similar to Chrono trigger, wherein you start off as just regular classes, then go see a guy who gives you extra powers. This unlocks new, element-exclusive powers that none of the classes can learn and gives them element bonuses on their attacks.
What it's supposed to do: an element-based "power-up" state is inflicted which teaches an element-based skill (a work-around, because the dumb thing won't let me just learn skills via the event process for it) which gives an element boost to the regular attacks. The skill is automatically learned/added so that you don't have to go through that annoying slot process. When you select it in the skill window, it inflicts the element state to give the attack an elemental boost (not that important) and open up a new window of subskills that become available only when the power-up is inflicted.
What it's doing:
-the skills just appear as regular skills, rather than subskills (some don't even appear). This defeats the purpose of the system. They're supposed to be exclusively subskills. They're labelled as subskills only, but it seems to be ignoring that.
-it opens up the subskills window, but it's empty, despite putting the <subskills x,x> in the skill's notebox. It's annoying when the only place something is supposed to appear is the one place it doesn't.
Please help me; as far as I can tell, I followed everything right but it's still not working.