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Yusshin
I saw someone do a bridge with events before to permit passing under, then over, it. It's somewhere on this forum but I can't find it anymore.

Does anyone know how to do it with these tiles?



Thanks smile.gif
SilentResident
QUOTE (Yusshin @ Jul 31 2011, 06:53 PM) *
I saw someone do a bridge with events before to permit passing under, then over, it. It's somewhere on this forum but I can't find it anymore.

Does anyone know how to do it with these tiles?



Thanks smile.gif



Well, there is an idea.

Lets say that according to your picture, this is the bridge. Your bridge looks something like this if we replace your picture you posted with letters such as O to describe the hills, X and - to describe the bridge, etc.


OOOOOOOOOOOOO..................OOOOOOOOOOOOO
OOOOOOOOOOOOO..................OOOOOOOOOOOOO
OOOOOOOOOOOOO- - - - - - - -OOOOOOOOOOOOO
OOOOOOOOOOOOWxxxxxxxxxxWOOOOOOOOOOOO
OOO[ hill ]OOOOOWx[ bridge ]xWOOOO[ hill ]OOOO
OOOOOOOOOOOOWxxxxxxxxxxWOOOOOOOOOOOO
OOOOOOOOOOOOW- - - - - - - -WOOOOOOOOOOOO
OOOOOOOOOOOOO..................OOOOOOOOOOOOO
OOOOOOOOOOOOO..................OOOOOOOOOOOOO


1) Delete the bridge. Yes you read well: Remove all the bridge's tiles you placed on the map. Make it empty green grass field. Nothing more. (I mean replace the bridge tiles with that default green passable Grass tile).

So your map could now be something like that: 2 hills and no bridge between them

OOOOOOOOOOOOO....................OOOOOOOOOOOOO
OOOOOOOOOOOOO....................OOOOOOOOOOOOO
OOOOOOOOOOOOO....................OOOOOOOOOOOOO
OOOOOOOOOOOOO....................OOOOOOOOOOOOO
OOO[ hill ]OOOOOOO...................OOO[ hill ]OOOOOO
OOOOOOOOOOOOO....................OOOOOOOOOOOOO
OOOOOOOOOOOOO....................OOOOOOOOOOOOO
OOOOOOOOOOOOO....................OOOOOOOOOOOOO
OOOOOOOOOOOOO....................OOOOOOOOOOOOO

2) Now re-create the bridge using events instead of tiles. Make the events to use Bridge Tiles as their portraits. Make those events display the bridge's tiles from the tileset.

So we have re-created the bridge now, with events. A bridge that is made with events instead of tiles.
OOOOOOOOOOOOO..................OOOOOOOOOOOOO
OOOOOOOOOOOOO..................OOOOOOOOOOOOO
OOOOOOOOOOOOO- - - - - - - -OOOOOOOOOOOOO
OOOOOOOOOOOOWxxxxxxxxxxWOOOOOOOOOOOO
OOO[ hill ]OOOOOWx[ bridge ]xWOOOO[ hill ]OOOO
OOOOOOOOOOOOWxxxxxxxxxxWOOOOOOOOOOOO
OOOOOOOOOOOOW- - - - - - - -WOOOOOOOOOOOO
OOOOOOOOOOOOO..................OOOOOOOOOOOOO
OOOOOOOOOOOOO..................OOOOOOOOOOOOO


Adjust the events:

3) The events in the both edges of the bridge (the edges are marked with the symbol - ) need to have 2 Event Pages - one event page be impassable (through = off) when the player is ON the bridge, and one be passable (through = on) and above the player (Always on top = On) when the player is UNDER the bridge. Make the event pages to switch between each other, with the use of a simple switch.

4) Repeat the same thing as in Step 2, for the sides of the hills (marked with the letter W). Just place events here, that are passable when player is ON the hill, and impassable when the player is UNDER the bridge.

5) Now do the same as the step 2 for the bridge's body (marked with the letter X). But, here, this time, make both event pages be passable. (both when player is UNDER the bridge and ABOVE the bridge, to be PASSABLE (Through = on).

Your bridge is now set. Just place an invisible event somewhere near the bridge so when the player touches it, the "Player is Under Bridge" switch turns ON. When the player is getting on the hill, another hidden event that turns the "Player is Under Bridge" OFF.

You are done.
Redd
Or you could use this script. (use google translate if you need to)
neiljwd
I'm probably massively misunderstanding it. But do u want it so you have a two (or more) tiered map?
One path takes you UNDER the arch in the bridge (so north-south).
The other above walks you OVER the top of the bridge(east-west)?

In that case would a simple solution not be to set the bridge tileset priority as 5 or whatever. So you walk under it.
But then when you're approaching it from the top, you have an event that turns your player character to Always-On-Top via move route? So he walks over it(and off again after)?
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