Hi, I have a quick question regarding the KGC Overdrive script.
I have a pair of characters who share an overdrive skill and therefore should only be able to use that skill when the other character is present and has a full overdrive gauge.
I spent three hours last night using different common events to try and make this work and so far I've only managed to create a common event that drains both actor's overdrive gauges upon use of the skill, so there's a small success there.
So to clarify, what I'm asking is this; is it possible to make an overdrive skill that can only be used if a specific pair of characters and both have full overdrive gauges?
If somebody else has asked about this in the past I apologise for not searching properly, I just had no idea how to word my search.
If it is possible and somebody can tell me how then I will be forever grateful.