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Full Version: Melody Weapon Swings(Solved)
RPG RPG Revolution Forums > Scripting > Script Development and Support
Demonfire94
Yes, once again I ask for some help. Which is a good thing since it's the only way to learn from other people, so I shall ask for help with this.

Well I have animated enemies(Character Set Ones) Though when ever they attack they swing their weapons backward as if they are trying to itch their backs. I wouldn't mind this if I was making a gag game but I'm not, so if someone helps me that would be great.

I thank who ever helps me in advance because I'm not always on, but I shall try to say it after I get help.
Demonfire94
Bump....
Demonfire94
BUMP
Zortik
QUOTE (Demonfire94 @ Jul 30 2011, 03:30 PM) *
BUMP



In the demo for Yanfly, I made a new skill for the animated battler(s) that you fought in Team LOVE. The Skill:



When I removed the enemies attack ability and replaced it with this skill, they swung their weapons in the correct direction.
Demonfire94
Just tried that and still my enemy attacks the wrong way. To clarify more. I have it set to Normal Turn Based, Normal Sideview(No Tankati battlers). This is the only time this has every happened to me and I even replaced the script with the one from the Melody demo and it still persists to happen.
Demonfire94
Bump. Also thanks to Zortik for atleast giving me something to try that I never thought of, but sadly never worked. tongue.gif
Demonfire94
Bump. Ok since no one wants to help me then could someone tell me where in the melody battle system script contains the normal attack animation coding?

Ok I recently just made a video that shows what is going on. The description of the video describes the problem the most.

http://www.youtube.com/watch?v=n0PDXDi3_bQ...p;feature=inbox



Edit: I figured it out. Close this please.
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