Hello everyone, it's been a while since I have used RPG maker 2003 and I am a little rusty so I need some help please. I was never very good at making ABS but I have put on in my game just for a small part. I am using a basic ABS shooting system where the hero shoots planes while they shoot back at him. It's very basic using the normal X,Y coordinate shooting system where you use "Key input processing" to check if shift (which is the fire key) is pressed then teleporting an event in front of the hero and send it forward. I am using variables to see if the enemies X,Y coordinates are the same is as the projectile. I use conditional branches to check if the coordinates (stored in variables) of the projectile is the same as the enemy. For example, "branch if projectile Y is equal to enemy 1 Y." When you shoot a plane it flashes red then runs away. The problem is that if the projectile passes by the enemy it will still count as it hitting them and the enemy flashes red. Does anyone have any thoughts why that would happen? I apologize if that isn't clear enough. If necessary I can post a screen shot.