QUOTE (Fleta @ Aug 22 2012, 02:51 PM)

QUOTE (Orias Obderhode @ Aug 21 2012, 04:44 PM)

QUOTE (Fleta @ Aug 21 2012, 12:24 PM)

QUOTE (shaddowval @ Aug 20 2012, 11:33 PM)

Lol, I had the same frustation, actually the key is not in the forest, if you go east on the split in the world map instead of west you'll come to a cave, you can find the key in there. That should get you back on the right path.
Sidenote: The more I play of this game the more I fall in love with it, keep up the good work!
I finally got that. When Gustav said he had lost it in the forest I thought that was where it was. Beat the bandit, got the key and now I'm trying (less than successfully) to get the shards in the shrine. Speaking of shards, when I brought back the ingredients and cured "mom", the doc said I could have his shard on the table, but it didn't allow me to pick it up. How do you get that?
I'm glad you all are enjoying it.

When you clear the Shrine (beat the boss at the end), you will be able to pick up the shard from Dr. Rothberg. I'm currently working on my last demo for Legacy of the Lost which will probably take most people around 20-25 hours to complete. When this next demo is released, the way to get through Erdrich Forest will be changed!
Definitely enjoying the game. Only couple questions left... Is there any way to get rid of a team member? I got the slime from mom's yard and allowed him to join my party thinking he would help with the monsters that I couldn't dispatch with a slash. He's worthless and he keeps on dying and costing me more money than he's worth. Also how do you get into the mountain cave? It's door is locked tight (although it looks like the key from the king should work there) and I can't begin to imagine how to get rid of the vine on the outside. Also is there any way to talk to the guy living in the NW corner of the southern side?
For your first question about removing party members, yes there is a way to remove them. Unfortunately, you cannot change your party setup until you complete the 2nd region, Cardial. A note about monsters though! While monsters do start of comparatively weak compared to human characters, they grow much faster and can very much meet or exceed the ability of a human character. While the slime is level 1, try having him just defend. He'll soak up damage relatively well and by about the time he's level 3, he really should be a decent addition to your team. In the 3rd region, you can start buying monster accessories to increase his stats. Also, if you really want, you can just leave him dead (although in the next demo, you may want him higher level to breed him

).
As for Rhemhage Caverns, you'll need to recruit the main in that cottage in the NW. To recruit him, try talking to all of the townspeople and getting a request from the mayor. Once you do that, you can recruit the man in the cottage. You'll need to get him to level 2 before he can burn down the vines.
Good luck!
EDIT (10:31 PM EST):Progress on Legacy of the Lost has been going smoothly. I'm roughly a little halfway done with the game and think now would be the best time to release the final public demo. With this demo, breeding will be included so people get to try out this exciting new feature.
However, before I release the demo to the public, I would like to have a beta test. If you are interested in helping out, let me know on here or through PM! I am about 2-3 days away from finishing the demo, but I just wanted to get the word out that I am seeking testers. Keep in mind, this demo is expected to take a little over 20 hours to complete. I have posted this announcement on here, RMN and the RPGmaker VX Community and want no more than 5 beta testers. Below is a list of changes from the previous version to the new one:
Changes from previous version (1.5) to 2.0:- Two new regions, Illae and Esrarch, has been added.
- Monster Breeding is now available.
- Tons of new sidequests were added.
- Based on the answers to the questions at the beginning of the game, Aldain now starts with a special skill.
- Drop rates on monster materials have increased.
- Heal is no longer "holy" based.
- The process for getting information to get through Erdrich Forest has changed.*
- Expansion of Arena.
- Arena no longer only revives Aldain upon defeat.
- Arena victory music is fixed.
- Changed Olian's sprite.
- Changed Aldain's sprite from the side.
- RobMagic now steals enemy's MP instead of just decreasing it.
- Sap and Slow now work with 100% accuracy.
- Removed the "!" warping you to Cardial.
- Exit Bells no longer stop working after the Cardial Region.
*Dr. Rothberg will now simply tell you the route through the forest without having to retrieve the Holy Water first. Now you can get both in any order.