Thanks for the reply. I'm thinking about taking down this demo because a few people have already told me about several you've told me about, and I already fixed them, but a few of the stuff you've stated I haven't heard about :/ (Things I don't quote in your post are things that I've already fixed before from other people)
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I also got another stack error when travelling to Bern from Rockdale, but I didn’t reset this time!
This is probably due to how I scripted the Map System, however, I've changed it around and now it's a lot more efficient and it won't "slow" like you mentioned later and this stack error shouldn't come up.
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Then when I tried to reload to a save I made in Rockdale I got "Undefined method ‘forcing_battler’" for nil class.
Hm, that didn't happen to other people that saved in Rockdale...hm...I'll check that out.
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Stack level error in the first battle...maybe because I reset the game in the intro?
That's weird, yea, because you reset the game in the intro, I'll look into this.
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Supercontinent needs only to be one word.
*Opens editor and fixes*
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The stone tablets kind of looked like paper, they were a bit too yellow
They more more like representations, they aren't the actual things, but I know what you mean, I'll talk to our artist about this.
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“afoot”'s a real word, but it did seem a bit wierd considering the other noraml English you used. I don’t think you can use
Alright just fixed that too lol!
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I thought the story was pretty fun as far as I got trying to leave Rockdale. It seemed like a sterdy storyline and I loved the introduction of the geologist and the setting, all very exciting and interesting. The World Map was also gorgeous, especially the travelling. Maybe, a tad slow though.
Thanks I'm glad you thought that

And as I said earlier, the tad slow part has now been eliminated because I wrote some of the code not very efficiently so it was producing lag, but no more!
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The recruiting was a cool idea and the dialogue bubbles is really cool. I failed at it though, I jut could never get anyone above 4! I'd always choose a wrong response
Thanks! That's a big thing and I wanted to make sure people thought it was a good idea. However, you may be dissapointed to hear the points are given randomly, that's the only method I could think of to have some many questions and answers. So I'm gonna try to find a system to make it not random and therefore people will find it easier to recruit these NPCs.
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I love that this is a strategy battle system and I havn't seen much of it so far but it's looing good. I did notice a Chemist use an antidote on an uninjured Vagrant which seemed weird.
Yea lol the Chemist's skills are based on how strong she is (since she's at level one she can only do one skill) but for some reason she never likes attacking even in all the test runs I've done. So I'm gonna try to make her attack more and use the antidote only if her team needs it. At the same time she kinda has the "dumb" mentality since she's at a low level lol
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All in all, I really loved the presentation (the title screen was amazing!) and thought that the story points were pretty well presented. Some of the dialogue could use some rewording and I hope to play again at some point, but the bugs I ran into were a little annoying so I hope there arn't more.
Thanks a lot for the comments and critique, really appreciate it! And one of my team members already made a list for me a few days ago will that weirdly put dialog and it's all fixed now, but some of the stuff you said weren't included so I fixed that too. So either I'll upload a "fixed" Teaser Demo or wait until Act One is done. Thanks again!