Hello!
Some minor, but fun updates!
First a side-view portrait of Aelina, which will be used in menus and such; only.

Such as this wordless mockup of our main menu! Hehe.

Then we added a mini-map to battles, so you can tell where your allies are and where the monsters are:

And finally a question. YAY! Anyhoo. I want to change the way dialogue is played out in scenes and when talking to NPC's. The way we have it now is sort of bad, because it looks silly when an non-important character is talking.
So I found some examples on the internet on how we might be able to remedy this. If you have your own idea, please share! ^^
Example 1:

Example 2:

Thanks for reading!
Some minor, but fun updates!
First a side-view portrait of Aelina, which will be used in menus and such; only.

Such as this wordless mockup of our main menu! Hehe.

Then we added a mini-map to battles, so you can tell where your allies are and where the monsters are:

And finally a question. YAY! Anyhoo. I want to change the way dialogue is played out in scenes and when talking to NPC's. The way we have it now is sort of bad, because it looks silly when an non-important character is talking.
So I found some examples on the internet on how we might be able to remedy this. If you have your own idea, please share! ^^
Example 1:

Example 2:

Thanks for reading!
I've always been a fan of the Lunar games, the way the character dialogue looks is really nice, so that's my recommendation is example 1.
As far as you game goes, it's probably one of the best looking games I've seen in a while. It really inspires me to push the makers to the limits and make a great game too! I have to say that I love Aelina's personality and voice! 'Your body looks so adorable lying there!' that made me giggle for minutes!
The battle system seems really nice too, my only question regarding it, is how do you balance out the attacks? In games like tales or star ocean you have a limited number of times you can attack or a combo that ends giving a slight delay. Is there something like this in your game or is the system itself just built for that?
The maps look amazing, I had forgotten how well a map can look on this maker. Your mapping skills are really good and I can only hope they get better. I agree with everyone above me, the sprites and art are fantastic, it really adds depth to the character that pure dialogue just can't get across.
I really hope you keep up the good work and look forward to a demo!





























