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RPG RPG Revolution Forums > Scripting > Script Development and Support > RGSS2
RandSummers
I am looking for a sideview battle system that will work with the following scripts. When I tried using Tenk it makes me constantly reselect my actions during the second round of combat but never performs them so I think I may need something else. The scripts I am using are:

▼▼ KGC Fix Scripts ▼▼
KGC_MapLightening
KGC_LimitBreak
KGC_InterfaceForWin32API
KGC_FileEncryption2
KGC_CompressSaveFile
KGC_ScreenCapture
KGC_ChangeSystemTerms
KGC_BitmapExtension
KGC_HelpExtension
KGC_DrawFormatText
KGC_FrameShadowText
KGC_MathReinforce
KGC_OldEventCommands
KGC_ContinueBGM

▼▼ Yanfly Engine ReDux ▼▼
▼ System Fixes
YERD_StatusResistFix
YERD_MonsterReappearFix
YERD_InterfaceFix
YERD_BitmapFix
YERD_UseItemFix
YERD_ShowSkillFix
YERD_AnimationFix
YERD_TurnOrderFix

ORIW_RowChanger
ORIW+MM_ChestPopUp

WORA_MultipleFog
WORA_Mini-map
WORA_AdvanceScrollMap
WORA_MoveCommandsPlus
WORA_AutoEventProperties
WORA_CallEventVX
WORA_BalloonSE
BLXT_LightEffects

CCOA_Weather

▼ Modern Algebra Scripts ▼
MALG_ParagraphFormatter
MALG_ATSVersion2.0
MALG_ATSExtractionFix
MALG_ATSRandomPitch
MALG_ATSColorFix
MALG_ATSSkipFix
MALG_MessageSkipFix
MALG_QuestJournal

YERD_SceneMenuReDux

▼ Scene ReDux
YERD_SceneBattleRedux
MALG_YerdBattleFix
MALG_FlashSelectEnemy
YERD_SceneStatusMenu
MITH_EnemyAIState
MITH_EnemyAIBoost
YERD_ExtendedEquip
KGC_EquipExtension

▼ Core Mechanics
KGC_CategorizeSkill
YERD_Subclass

▼ Battle Mechanics
YERD_BattleAggro
YERD_BattleBarehand
YERD_BattleMorale
YERD_CustomBattleAction
YERD_DmgFormula
YERD_ElementAffinity
KGC_UsableEquipment
YERD_SkillEffects
YERD_StatusEffects
YERD_TargetEffects
YERD_TurnOrderDelay
YERD_PartyDisplay 2.0

YERD_VictoryAftermath
YERD_VictoryExtend
MALG_YerdAftermathFix
YERD_JPDisplay

▼ Event
YERD_CommonEventMenu
YERD_CommonEventShop
YERD_EventChase
YERD_StopAll
YERD_DashSpeed
YERD_ShopDiscounts
YERD_EncounterRate

▼ Item
YERD_SynthesisShop
YERD_ItemAbilities

▼ Menu
YERD_BestiaryScan
YERD_SkillDisplay
YERD_MenuSystem

YERD_IconReference

▼▼ KGC Scripts ▼▼
KGC_SpecialTransition

▼ Core Battle Enhancements
KGC_ExtraDropItem
KGC_VariableExpGold
KGC_ForceStopVictoryME
KGC_AdjustBattleWait

▼ Map/Movement System
KGC_LargeParty
KGC_TilesetExtension

▼ Item & Equip System
KGC_CategorizeItem
KGC_AddEquipmentOptions

MALG_EquipConidtions

▼ Skill & Battle Command
KGC_ReproduceFunctions
KGC_OverDrive
KGC_Steal
KGC_SlipDamageExtension
KGC_RateDamage
KGC_ReverseDamage

▼ Customize Actors
KGC_DistributeParameter

▼ Other
YERD_SceneShop

ORIW_DebugTools
ORIW_F9BattleDebug

YERD_SwapMonster
YERD_ItemDisplay

MRA_BattleScreenEffects
SYNTH_GuardRecover

WORA_NeoSaveSystem3
MITH_Dmg/CritLimit

****

Its taken a lot of work over the last couple of weeks for me to get everything running smoothly (with the exception of the morale system as listed in the thread below this) and it has been a lot of hard work--but just as much fun. I'd really appreciate any help anyone might be willing offer.

Stay Awesome.
~Rand








Kread-EX
Impossible.

You won't find any battle system that inherently works with all those scripts (aside from the default, eventually). Yanfly's scripts rarely work with Tankentai, as for Melody, it can clash with older YERD or YEZ scripts.
Sorry, but you'll have to choose one, and then search for the issues one by one in order to get them corrected.

Or request an entirely new battle system compatible with all that, but well, let's face it: battle system requests are never fullfiled.
RandSummers
Thank you Kread. I'm still learning so its nice to get pointers like this. Much appreciated. Would you have any recommendations?
RandSummers
If someone thinks they have the ability to script a side-view battle system that is compatible with these scripts I am willing to PAY for it to be made. Just post your price here and if its reasonable I'll get back to you within the next week (I am paid on Friday and should have a bit over a hundred in play money).
Kread-EX
Please avoid to post twice in a row; use the Edit button instead.

I haven't particular recommendations, as both Tankentai and Melody are complicated systems with their share of incompatibilities (although Melody should have less than Tankentai).
Offering money for a custom system is a valid alternative however, it can be pricy. You can also "combine" those two solutions by using an existing battle system and offer money to fix all the problems. This will be cheaper.
RandSummers
Sorry for the double post, I actually knew better but it was late and I just didn't think. Since youve been so nice to me since I have joined I'd like to ask you; how much would you want to get the system up and running with a current battle system? (Or are your services currently tied up elsewhere)

I'm honestly not fussed with which one. In a perfect world I'd just like something nice and simple that will allow me to put enemies on one side of the screen, the current used player sprites on the other, and show them with the weapons they currently have equipped (even if they only appear when they attack I'd be happy) and has the screen flash whenever a Player or Monster scores a critical hit.

It would also be nice if the battle continued instead of crashing when the player is given an item through a Common Event, but if that would be too much work I can live without it.

As I think I mentioned before my main goal here is to just put something good together and finish it.
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