Well after getting little to no responses to my questions so far, I have successfully solved most of my problems in creating this different battle system. but now yet another thing brings this concept to a grinding halt.

As in my other posts i've said monster patterns in attack and also resistances will be based on time. However i can't get any time commands working. Google was of little help, especially because every thread i found was for outside of battle which i can do easily.

In the troop command window i have attempted to create a conditional branch that was to force the monster to attack within 5 seconds or less. Of course now i know that this doesn't even work unless it is run with a parallel process, which as far as i know cannot be done in battle.

Overall this is confusing me and i'm wondering if how exactly you would do this or if there is a better way such as a script or perhaps the wait method(the frame to second ratio i find odd and i don't even know how to link it to a command...)?

[Edit] I now figured out how to use the wait command, but it holds up all script processes in the battle until it is finished and not just the one thing i want it to. i need to a better conditional branch script probably...