Ok, so i made a cut scene that involves a battle that you have to lose. and at the beginning of this battle theres a little bit of text, just the characters dissing eachother before the fight.
Now the problem is that while the text is being displayed the game lags horribly. so much so that the text window literally lags while fading in. As soon as the little chat is over and the fighting begins as normal the lag disappears and the game continues to run smooth. Now this really confuses me as displaying text should be one of the easiest things for the game to do! I have also tried using different triggers to get the text to appear and they all have the same effect.
Does anyone have any ideas as to why this might be happening? I have had lag issues before and they were related to limit breaking the database and common events. (it turns out the game continuously loads and rechecks all common events even when not in use!) So to counter that lag i have drastically reduced the number of common events i have. (its currently at the regular limit of 999) And after reducing the number of common events i have had no lag issues....until this battle text lag that is. Could the database limit break have anything to do with this? i dont see why it would. Or perhaps i have to many troops in the DB? (its capped at 6000) But i dont see why it would as during that battle it should only have to access that specific troop and the other 5999 should be irrelevant. (and they seem to be once the text disappears.
So thank you in advance for any help.