I'm using the 3.4 Tankentai script for VX. When any character, (player/enemy), preforms an attack/skill, and the attack has a damage of a two digit number, the two digits are squished like this:
How do you fix this? Thanks..
Penguin
Jul 26 2011, 11:50 AM
Sorry for a late reply. Look for this area in the script:
CODE
# Distance adjustment (in pixels) between POP Damage digits. Can be negative. NUM_INTERBAL = -12
I pasted this from 3.3, so that might not be exactly what is says. Try adjusting the number to -12 and see if anything changes.
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